Had a blast playing with this through an intense series of Oblige 7.50 levels packed full of monsters. I went with the included UV+Fast and it was a speedy exciting challenge that felt fair given the powerful arsenal of this mod.
Overall I feel like I'm playing as a Judge Dread themed badass with almost mech-tier weaponry. I love the chaingun, rocketlauncher, plasma gun the most, they felt fun to use and were fairly versatile. The shotgun's rate of fire felt a bit lacking in comparison to the other weapons so I left it mostly unused. The supershotty was kinda ok but I didn't like the timing system to fire it twice with primary fire, felt more of an annoyance to me. BFG is a special case where it takes quite a long time to charge up and fire, so its actually better to use the plasma rifle when needing to quickly dispatch an ambush in an emergency meanwhile the BFG is best reserved as boss-kill alpha strike weapon.
Fists are great with extended range and better power. The wacky chainsaw replacement was pretty hilarious when I first picked it up, I legit went "wtf is this lmao", though on UVFast I didn't get much opportunity to use it or I would've been destroyed too quickly.
Its a great mod and feels fun to play. Personally, I'd vote for a boost for the pistol, shotgun and supershotty to make them more rapid and powerful comparable with the rest of the arsenal. ⭐⭐⭐⭐
No no, the xBRZ isn't the right tool for upscaling these images.
You'll need to use XnConvert (free) to mass resize smooth images:
1. Get XnConvert:https://www.xnview.com/en/xnconvert/
2. Drag n drop you images into it.
3. In the 'Actions' tab, find the Add Actions>Image>Resize. Choose settings.
4. Check the 'Output' tab set up where to send the files, what format, etc.
5. Press 'Convert' button and it should be done.
Its worth mention that this process isn't perfect (it works somewhat but might result in some blurryness or artifacts). The future upcoming big overhaul of this pack will change this by making the default texture sizes to be natively 1024x1024 resolution.
True that, this isn't suitable program for that. This is better for hard-edge images.
For soft-edge images, you'll need to use XnConvert (free) to mass resize smooth images:
1. Get XnConvert:https://www.xnview.com/en/xnconvert/
2. Drag n drop you images into it.
3. In the 'Actions' tab, find the Add Actions>Image>Resize. Choose settings.
4. Check the 'Output' tab set up where to send the files, what format, etc.
5. Press 'Convert' button and it should be done.
This is a series of game design articles. They more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that feels like your typical epic narrative driven 10 hour campaign experience, but having an infinite metagame that keeps the experience going without the game resetting after you’ve reached a what is commonly known as “end game”.
These articles give you hints on how to surpass that limit and go beyond.
https://docs.google.com/document/d/1JIuPw_kcbazTQX1hFxcadtWpvKi5tzdFKAS_UhCwihE
https://docs.google.com/document/d/1c9wKcBRcRfTSqCB--S1Ku8srhI4WFAG3_7iQLclssh0
https://docs.google.com/document/d/12SoeTeaHkPPd9xF9koa4G1LZdSMrX9kd4jV7LkeoZhU
https://docs.google.com/document/d/1mmytZ3GTENHpmYsCf74dMeJPNXCBrzIKKCXzSTLbBMw
https://docs.google.com/document/d/1x7K3maoEju4YL5KN4Av8ikxqzmlTvhmxetZgw8bt3Io
https://docs.google.com/document/d/1K9nu-s3mb8hqjHGBMGRPHWUutynIX_O45VIlfRX8-no
https://docs.google.com/document/d/1AEL4GWYjHf8qOK0p_JG7hN2RIB0ogGXMOgNWE4psDfs
https://docs.google.com/document/d/1su-KoRru0D2uiuaYyQ4Acu_o_uGY4TfV2Nx3LYYHAkU
https://docs.google.com/document/d/1Uc7p3GZabPU6zD24DEFf0Yu_BF8AB6_7BkHGVElCiIw
https://docs.google.com/document/d/1qYeWOujm45B-8S0Ib6_1VmpAfSoi6UmBtcJ8O2nA46Y
https://docs.google.com/document/d/1WN99UKFgOvpaV5rKrm6XxGV005jEzthKMtxwMd78VnI
https://docs.google.com/document/d/1X46PJP9A6mNVZ4EZVNa80UCmH51aEBJ2jvXm51VBMBQ
https://docs.google.com/document/d/1dUnMhvgPTFoPFwaomh2T-dLzVyq59Deu_0r3MzPFXCI
https://docs.google.com/document/d/1MChlMPPABmEWdCfb-QRcsQcHiYoCithIXVCHAD5FgPI
https://docs.google.com/document/d/1AYFUbO3hmwBmdKqWFoU1ACUezfcruUkU_r-x3pQrDUA
https://docs.google.com/document/d/1qfdoKELsKZFnnuKf1vBz0xZ28GMzNjvJnATPgpe5fr0
https://docs.google.com/document/d/1tuL7hozHmT_5BlOeiu-lny7CWGfpWMf5zY2nHYk0t1U
https://docs.google.com/document/d/1IfTJ38En4kQdV1wsF8WGel_noOwAzZ0bkaPREabJn8Q
Mod looks cool, I've downloaded it! I love the health pickups replaced to be milk.
While downloading, itch.io flagged this page mistakenly as "quarantined" with a big warning that may discourage people from downloading it, saying there is "activity from brazil" and that there have been "try my game" type of scams going around. Its a false alarm, this mod is legit if anyone else runs into the same scare. 👍
Some feedback after playing:
Keep working on this passion project, I think it has potential though some reworking of its design and standardization could have a great impact on improving it from something that is good to something that is excellent.
A few more pieces of feedback:
Crash Bug: putting a gun in the crafting input slot crashed the game. I had the other input slot have a Super Gem (I was testing which items I could upgrade).
QoL: I noticed that mining rocks directly is slower and more tedious, compared to just digging the terrain block they're standing on. That said, each time I do it, the quest that counts how many rocks I've mined only cares if I directly mined the rock, disregarding any other indirect means of mining/destroying it.
QoL: I picked up some quests to hunt a number of a certain alien creature, but theres no information on where I'm supposed to go to find them.
Opinion: I feel the game is a still a grindfest much like its predecessor, but I do enjoy running around exploring planets and places with the clone person, while freely flying around with my small spaceship and kicking ass. I didn't want to grind anymore, so I used Cheat Engine to level up my ship and character to level 3000, as well as just giving myself tons of diamonds. For me, this made the game way more fun and respectful of my time.
More feedback:
+ When going to the menu to load a save, the 3 slots don't tell if there is data or what level/progress/activity I'm currently at. It gives a sense that they might be blank until I click on them, which feels a bit off. I'd like them to say if that save slot is occupied and say some minor data like what level I'm at, how many blocks I've broken and what is my total playtime on that save. Maybe even give player the option to name the save slot during a new game start so that it appears with a label in the load menu.
+ Since the game is long term adventure that can last for days, I think the menu menu would work better if the top option of the list was "Continue" to quickly load the latest saved game, instead of having to remember to click on the Load game page and then select the right one. currently it feels like I could one day click on Start Game by accident and end up losing my save file.
+ When ESC is pressed, I'm not sure if the game world is paused as the player (are monsters, events and such still happening in the background, etc), so it would give me a sense of peace and safety if the ESC menu during gameplay would say somewhere "Game is Paused".
+ There was a tall towering vine with blocks around it. I parked my spaceship at its root and used my jetpack to go up to it, but then got a message that I needed a skull key to open it (later I noticed I already had two of them in my intentory so that confused me why I didn't automatically open them), but when I started to back down my character suddenly started tumbling down in the air, free falling without me able to use my jetpack to slow my descent. I didn't like this loss of control and it felt way too punishing and arbitrary for that to happen. I took heavy damage on impact with the ground which felt unfair since I though I was prepared and had plenty energy for my jetpack.
Thanks, this info helps out a lot!
About the small ship, I understand that it too can be damaged and destroyed in combat, so will I lose my items in the ship's inventory when this happens?
EDIT: Ok I found out the hard way after a giant flying monster blew it up for me. Inventory stays the same, I get ejected with a parachute and ship autorepairs+respawns itself somewhere on the planet while I simply have to wait it out on the planet.
Just tried this today and heres some feedback (v2.5):
Overall not a bad game so far. It feels a bit awkward during the sudden unguided start, meanwhile playing I get a confused sense of what anything is on the planet and what I'm I doing this for (what is the ultimate end goal or progression of this game) and many of the game mechanics seem like I only learn how they work after I mess around instead of getting a clear introduction to them prior. I will play it more later, I like a lot of parts about it, especially how I can freely pilot my spaceship and physically fly it to the planet and switch to hover mode to "land on it", sort of like a Super Metroid experience. That is pretty cool.
Having played the original versions of this mod, which btw already were amazing, this new update blew my socks off!
I will recommend this total conversion mod to the moon and beyond!
If you love annihilating thousands of demons and monsters with futuristic firepower across awesome varied scifi locations, this mod got you covered!
10/10
License:
CC-BY 4.0Reactorcorehttp://www.reactorcoregames.comThis work © 2024 by Reactorcore is licensed under CC BY 4.0.
To view a copy of this license, visithttp://creativecommons.org/licenses/by/4.0/
(It means you can use them anywhere, even commercially. You only need to mention me (Reactorcore) and my website in the credits.)
NP, I'm mainly posting to encourage others to play the mod as I love the style and tone of them because its unique and well done. 💪
For input, all I can say is to add an F1 info screen for the extra mechanics (barrel using, berserk, kick anything), etc. I didn't even use half the mechanics until I looked up the itch page to realize they were there lol.
Funnily enough I haven't even gotten to using the melee and berserk even once because the weapons alone are already so much fun!
Btw, does the kick props addon work with any other weapon set mod too?
Just began playing this and I'm liking it!
Its like vanilla arsenal++ with a couple cool extra mechanics. Overall feels balanced even if mildly more powerful than default doomguy, but not as devastating as GD_Echidna from your other mod.
I love how the armor is visible/changes in the portrait of the HUD based on whether I have it or not. Definitely worth playing!
The triangle counts are as minimal as possible on all the models. I intentionally made them as close to PSX/N64 style as possible.
Wherever in the screenshots you clearly see a surface with 4 corners (any obvious rectangle, even stretched ones) they're all just two triangles.
Overall, the smallest model is just 1 triangle and the largest ones are around 100-200 triangles.