Hi again:)
Just came back here after a few months. Don't really know how much endings there are but i've played the game again and got 7 endings.
Despite it being a prologue, the game is already a good standalone story so I'll look forward to the full story game :D
But I just want to confirm something, Is the Paper Lily story going to be it's own seperate game or is it going to be one with Project Kat?
Good luck with the development of the game and take care, sorry if this 'comment' is a bit of a long read.
i mean Fishlicka recently said that explosion now cause fire effects (the reason why the pineapple gun become more powerful than it already is from the beginning) which was a new feature added recently. As well as updating some of the ranged weapon to not be useless and deals almost no damage. I do agree that fishlicka really did just buff the pineapple gun even more in the latest update, which obviously needs some kinda nerf in the future if possible.
I won't suggest that much but in my opinion, i think the "level up yourself by using your stats" should apply to the base stats only. For example, getting damaged and swinging your weapon at monsters increases muscles, then the stats will scale because of the base stats but the only way to manually increase the stats without increasing the base stats is with the usual juice fountain purchase.
Maybe increase the limits of the stats (currently 19 i think ?) whenever you increase the base stats, like if muscle is increased by 2 results in the limit of the health max to increase by 2 and the health regen by 1 or something. The "items will require certain stats" thing is a good balance for some of the weapons and items, which is nice.
Btw, what is 'Will max' and 'Will regen' ? Is it stats for doing magic perhaps ?
It's really just a hypothesis that Suckerpunch wanted to free Swirly but encounters the Clog, which he tried to defeat but failed because Suckerpunch didn't use a plunger at the time. Suckerpunch eventually declares "war" and battles the clog many times. After many attempts, he lost his limbs but learns of the Clog's weakness which are plungers, so using the help of someone, something, or magic, he eventually replaces his limbs with plungers to fight the Clog. However, he still fails due to not being used to using plungers as limbs. So, he trains in the room before the Clog encounter and becomes quite adapt to having plungers as limbs, eventually he encountered the player and decides to give a plunger to the player just to see if the player can defeat the Clog. Which the player did, and Swirly D escapes pressumeably with Suckerpunch.
I look forward to a second encounter with Suckerpunch.
i mean the Clog isn't 'protecting' swirly D since the Clog is essentially preventing Swirly D from escaping the Toilet realm and Suckerpunch maybe wants to free Swirly by defeating the Clog but failed due to not using the plunger, since the plunger is the only thing that can significantly damage the Clog hence why he called the plungers 'tools of war'
i don't really know what you mean by shoddy weapons so I can't give much of my opinion, but your suggestion reminds me of one weapon that was removed back then.
https://juice-galaxy.fandom.com/wiki/Fail_Flail
It's the only 'joke weapon' in the game as explained by the page. I kinda hope the weapon gets added back but it can deal like very small damage or something that would make it very fun to use even though it's crap
I agree, if every update does indeed be planned to be long and tiring it is advised to take a brief break or maybe not updating the entire game every update ×D. Still though I've seen some interesting stuff in the game's discord, not only that but Fishlicka did seem to enjoy the development as well as the(non)breaks he took.
the old draginslayer has 100 damage as the base damage stat so...yeah.
Besides its a worthy reward after defeating Slithers. Slithers in my opinion is an optional boss considering what you need to do to fight her, so basically the draginslayer is sorta optional.
Slithers could also be buffed so that its an even more worthy reward.
Considering that people who play blind might lose a lot of their stat upgrades when they explore the wilderness, i think that as long as there is some sort of warning(some character shows up and warns you about these enemies) that exist in some way that every one will notice it and prepares a little bit. I think it would be a quite challenging and 'proper' enemy type.
Its a great enemy idea though, maybe they could be hard mode enemies or enemies that shows up later in the game's storyline.
Spoidah | Juice Galaxy Wiki | Fandom
This one right ?
Yeah, Fishlicka said in the 0.1.3 update log that the spoidah is removed for now, he will add it again soon though. Its the only creature that is known to actually be rideable, its added in version 0.1.2 then removed in 0.1.3. Basically fish decided to mess around a bit and then made this thing, so he decided to put it in the game for some reason. Fishlicka does intend on making the spoidah better though so yeah it will come back somewhere in the future
I miss that thing, it was really cute (,::')
Wow, I didn't expect you to release the inventory update along with the stretchy AND the +stat thing this update is bigger than I thought good job :) , I will say though its kinda weird to receive hats from enemies, the way you receive a farmer's hat when you haven't even encountered the old man yet.
Still though good luck on the development o)
Well, all of us found some interesting things like:
1.If you use the command teleport 1 1 1 while on the 'falling' scene there is a chance that the stars effect might stay while you play the game.
2.You can actually set your stats to negative(set damage -100 for example) and some interesting things might happen .
3.If you type "spawn monster" you can spawna thingthat crash your game when you kill it(more information can be found on the wiki).
There is a few more interesting things you can do with the commands but i don't want to spoil too much and possibly ruin the fun of finding these yourself.
so yeah.. fun game.