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ramgos

83
Posts
2
Topics
8
Followers
9
Following
A member registered Apr 16, 2020 ·View creator page →
www.youtube.com/channel/UC5GSS...

Creator of

Gardening, Micromanagement, and Monster Chases. For Godot Wild Jam #62
Play in browser

Recent community posts

Nice game, but it took a lot of time to understand how to play. I had to read twice the description and only after 10 minutes I managed to play the game normally. After I understood thought, it was fun to play. Good job!

Interesting game, but it was very daunting and confusing at first. Is there a way to heal HP? also, the dark creatures seem to chase even into the light and it's not apparent how to charge the flare gun. Confusing, but aesthetically pleasing

Cute game! Sound effects and more visual cues to when to press the button would be helpful, it was hard to get a feel for the rhythm.

The plot of the game made me laugh out loud. Very cute aesthetic and well-written dialog. On one hand it's very confusing at first how I'm supposed to do everything but on the other hand I feel like that's part of the charm

Really cool concept! I like the game a lot, I survived until day 4. Slow relaxing strategy game, nice graphics and music. It'd be cool if you could use the coins for choosing the abilities you have the next day.

I'd really like to play but I can only see half the screen...

As others said, it's too easy to get softlocked. It's sad there is no track of coins, but at least the movement, graphics and audio are nice.

Amazing game, honestly super impressive it was done in only in 9 days. Even though the music is very chill, the game play is very intense and I really like how adjustable the difficulty is. Rage farming is a really cool concept imo, Good job!

Sadly because you didn't finish there isn't much to rate on, so I only gave ratings on the theme and graphics. Seems cool, I encourage you to try at least get it to a working stage (no need to polish or anything) so you can be more satisfied with your work. For what it is, I liked the plants

This is so fun and amazing, good job on level design, concept, art, gameplay, and music!

Thank you! It is really a shame I couldn't even fit a second day of dialog in

yeah I kinda messed up the dialog system to be super inefficent, planned on adding more content post jam

altough the game is fun, it doesn't fit the 64x64 rule

1. what is a GFX

2. I guess I should have written it in the description, but you need to fullscreen it in order to play it porperly, and it's a local multiplayer game

it looks good, but it is quite boring.

This is really great! the gameplay idea and graphics are good. nice job

nice game, good graphics and solid idea

This is incredible. The art, music, and writing. dialog delays felt sometime too long.

This is incredible. The art, music, and writing. dialog delays felt sometime too long.

The game is alright. I felt annoyed it wasn't clear whenever I've hit enemies

The game is alright, I just doesn't see how does it fit the theme and the player is too slow

The game is really good! here's a few bits of advice: you can change your sprites' rendering filter to point(no filter) instead of Bilinear in unity so the pixel art won't be blury (you can add a pixel perfect camera component too.)

Regarding game design, it wasn't obvious in the third or fourth level that I just simply could walk into a wall to cancel my move since it was highlighted with red.

Other than that good job! 

Thank you! it's mainly inspired by the theme, in my native language the phrase "out of control" is more general so I guess this is lost in translation :)

the level designs and overall the idea is ok, but the fourth level with the speed doesn't feel challenging, just annoying

It's cute. personally I think the "panic attacks" were quite annoying. The UI also didn't really match, overall it's alright - simple gameplay, art, and story. good job!

Really good puzzles and gameplay! it really fits the theme. the graphics are just a bit unpleasing.

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