The room that's bricked shut was meant to be the baths but I just couldn't find the right energy to do anything with it. Maybe one day.
There is no official species name and you should call it whatever you want. I've used the tag hippowoof at least once but that's just silly.
Anyway thank you for playing my game :)
Incidentally the binary release works much better with the itch app on Linux.
If you want to, you can transfer your saves by copying the save directory from one game directory to the other. By default, the flatpak saves are at:
~/.var/app/com.oddwarg.SulphurNimbus/sulphurnimbus/save
and by default the itch app saves are at:
~/.config/itch/apps/sulphur-nimbus-hels-elixir/Sulphur Nimbus/save
where ~ is your home directory, as is normal. The directories starting with a period (.) are hidden in most file managers. You can likely toggle their visibility with the hotkey Ctrl-H.
If you downladed it without the itch app, then the save directory goes inside the game directory wherever you extracted the archive.
https://oddwarg.itch.io/sulphur-nimbus-hels-elixir
I have raised the minimum price back to a nonzero value for the occasion, and will keep it that way for the duration of the bundle if the game is accepted. Please reject it if you feel this goes against the spirit of the project.
Hi,
The Discord window capture hook is known to cause a serious memory leak which will eventually crash the game regardless of settings. Unfortunately this is not something I can fix on my end, however you have a few options:
1. Change your Discord capture mode to Display Capture instead of Window Capture.
2. Use Discord for Google Chrome.
3. Use any other screen capture software, such as OBS.
The dGPU opt-in you are referring to is already implemented in the official release for 64-bit Windows.
Unfortunately, there is no way to enable this feature from pure Java code. To overcome this, the official release uses the Groan Autodeployer, which is an executable wrapper that is able to enable the switch in native code before starting the Java Virtual Machine. The Groan Autodeployer is available on my SourceForge profile if you want to set this up yourself. But, the documentation and configuration is not very user friendly and please understand I do not offer technical support for this.
There are other Java executable wrappers you can try which have better documentation. I have never seen one that has the dGPU opt-in, but they do play nicer with Nvidia Optimus (e.g. you can configure the executable separately in the Nvidia control panel, or if you have a somewhat recent driver you can right click on the executable to select the GPU).
Without creating a native executable I think the only way to use the dGPU is to set the java executable itself to use the dGPU in the Nvidia control panel. In my experience this will work if you select the correct version of the executable, but I understand it's not a very nice solution.
Me and ntfwc found a possible fix, if you could try this versionhttp://oddwarg.com/Temp/jogl-all.jar and let me know the results that would be great.
I sell the builds because money helps me to live. I've released the source code because I believe it's the right thing to do.
If you have the knowledge required to compile the game, then you can currently obtain a complete copy of the game for free. However, regarding the legality of redistribution: The source code is MPL, but the assets (e.g. the 'res' directory) are, at the time of writing, all rights reserved. This is in part because there are certain assets that I do not own and whose licenses are incompatible with the MPL. You have every right granted by the MPL for all forms of the code, but redistributing a copy and including the assets is, at best, on very shaky legal ground.
That said, I have no intention of fighting redistribution as long as it's not done in extremely bad faith, such as publishing a complete copy on a digital game storefront, or claiming that you made the game. Giving a copy to your friends is fine (and reusing any and all parts of my code is fine), but please encourage anyone who enjoys my work to consider buying the game to support me.
Code and assets being different licenses is not uncommon practice, and it is reflected in theitch.io Metadata. Commercial open source games also not unprecedented, although they are relatively rare. This article contains some examples that follow a similar model:
https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_sour...
You unlock the "translator" after the credits (if you closed the game during the credits, load the ending checkpoint and skip the cutscene), so you can learn what they were saying if you ever decide to play it again.
The translator is added to your documents when you start a new game.
(Also, thanks for playing, I'm glad you enjoyed it)