If I was thinking technically I beat the game which led me to a game over, which served me well because in the zones only the most difficult map of that area would be kept.
Well you could add other versatile zones for example a hidden zone that could be unlocked while exploring as the way to the caves with more enemies, a swamp too, a mangrove or open sea, a deep forest and more things like that.
Also more enemies and creatures like spiders, moose, bears, crocodiles, octopuses, werewolves, sharks, sea lions and more like that.
I was also thinking that it would be nice for example to add the lustful variant of the enemies which when losing against them would take the character or vice versa.
In the village you could add a farm in which to work in a more stable way, an adventurer's store where to get upgrades such as a pickaxe to dig, antochas, ropes and other things to improve or access other areas during the adventures.
Add a secret exploration in the city to face thieves and other enemies as well as explore and unlock other areas.
I am pleased to report that the game is very stable, it no longer crashes and the sleep effect has been fixed.
Except that I don't know how to unlock certain scenes in the gallery.
I still don't understand the agility mini-game, and some delays when detecting in the other 2 mini-games.
It would be nice to be able to
Explore the city to find maybe a store with relics.
And other mechanics
Another shower of ideas.
Farm zone have a limit of actions to change schedule.
Timetable (for redundancy)
A chrono effect with morning, noon, afternoon, evening, night and deep night. These bring changes to the zones like appearance of enemies or creatures, change of location of characters or resources or change of generation of resources (activating repeatable events can change the timetable you are in).
Lamps and variants.
Various accessories of which can serve as objects of exploration.
Option to skip the labyrinth (since the game at the start that point does not work and continues to put the screen dark) as a temporary solution.
Analog wrist watch (survivor class).
It is used to skip the time stage, besides being able to check in more detail your stats and other things.
A small soup of suggestions:
Lustful Combat:when encountering enemies is have a chance to activate you don't gain resources, but more exp, this can also be activated if you toy enough with the enemy, it makes you avoid a kill, you can get special scenes from enemies.
Companion skills: depending on your nature it could be useful to be accompanied by a character.
Beastie Recruitment: if we interact enough (in a positive way) with some characters they can join us and give us unique abilities while they are in the group.
The problem is still there but it seems to be going well, maybe I didn't add an option to change the option frame and I don't know if it's because of that but in the squirrels floor I think there is an error when trying to get out of there because it releases a dialog and doesn't change place or go back to the room ;3
Pd: there are some bugs with the audio because it seems I lower the volume to avoid misunderstandings and even supposed to return to play but when I leave the application and re-enter to think that I have it with volume at 0 or muted continues to play at least until I lower the volume again or unmute it and mute it again.
Well this is an idea but when you add the home menu add the extra to access the gallery directly and another section for the store.
Now the "difficult" part is how to balance it...
It can be through repeatable achievements in a game, by raising a quantitative level when you die or directly give you points for your final stats but how to make it not so easy or difficult is the question.
(you could also add some erotic Game Over depending on which creature eliminated you).
In other words you can take advantage of the fact that your character is not a human but a faun.
Look for things related to his magic to support you
Well you could expand the house as well as add the possibility of recruiting some creatures to have a second hit during the fights,
And use the faun's magic to do those "princess things" like asking for help to the animals that you have "captivated".
Also make the telescope serve directly to search for key objects that are not part of the equipment.
Also add the option to run away or surrender to gain more scenes.
In addition to more information with the calendar such as what is the day of the game over, you could also add events at home such as the arrival of a merchant to "service" to get discounts,
Abductions by other creatures.
Other things I suggest
I would give it a more guard look, you know like the faun's house from the chronicles of narnia or hobbit burrow type face to give them better use in the future.
Suggestions
Add a small pointing tutorial,
For the erotic book can be to lower the libido and unlock the h-erotic combat (useful to facilitate the unlocking of the gallery).
Post death store, to facilitate the progression in the next attempt.
Give more context at the beginning
Clothing?
I've seen several glitches when I checked the training sessions, they overlap one on top of the other, there is no effect or duration of these so it can last for nothing and still spend points,
The girl acquires a desire to sleep making her not stop spending resources.
The food upgrade does not work there is a translation error in several parts of the furniture.
and at the end of each defeat (game over) the game takes me out of the game.