I recently played Wickedness, and it’s really up there with some of my favourite roleplaying experiences. It used the tarot deck perfectly to push us to make interesting mistakes and experience conflict and growth. It felt like a years-long campaign of a classic RPG compressed into a weekend, and I already miss those characters so much.
I love how the design of the playbooks very cleverly encourages each character to experience a full arc - changing and losing parts of themselves, and emerging meaningfully different by the end of the story.