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Daniel Linssen

118
Posts
8
Topics
18.1k
Followers
10
Following
A member registered Feb 15, 2014 ·View creator page →
daniellinssen.games/@managore

Creator of

More clumsy platforming about knowledge and discovery
Platformer
a tiny puzzle game, for you
Puzzle
Play in browser
A clumsy platformer about knowledge and discovery
Platformer
First-person road incident avoidance
Simulation
Welcome to Daniel Linssen's Snoook! Please snoook.
Sports
Play in browser
explore 4 letter words
Play in browser
a split-screen platformer in a broken world
Platformer
drive, jump and honk your way to the top of this exceedingly punishing platformer
Platformer
try to stay alive as you run and jump deeper and deeper into the holey hell
Action
get to the button before time runs out in an endless barrage of procedurally generated levels
Action
JET SLALOM inspired high score chaser
Action
a little rogue-like about a bag of money in a hostile dungeon
Strategy
your favourite game, but I'm playing
Puzzle
Play in browser
a blend of breakout, space invaders and ikaruga
Action
a 3 player platformer / level editor / mess
Platformer
a silly game about a stick
Action
a little bitsy puzzle adventure
Adventure
The deeper you travel the darker it gets, and you only have your arrows to light the way.
Platformer
It's finally time to leave the nest.
Platformer
Play in browser
a game whose window you can manipulate
Platformer
a planet generator with creatures and secrets
Simulation
try not to lose your way
Adventure
send messages, receive messages, play messages
Platformer
// add a short description here
Platformer
build a world of paths for your rabbit to follow
Puzzle
explore the islands and grow crops to survive
Adventure
it's a wibbly wobbly world, for four friends
Action
it's a wibbly wobbly world
Action
HopSlide consists of two games, not connected in any way.
Puzzle
help Santa deliver all the presents
Platformer
Pick up rare, mysterious treasures and give them to your pirate friends
Adventure
explore an island filled with 10,000 birds​
Adventure
get the drop on your enemies
Strategy
Every death brings you closer to victory.
Action
climb a mountain and push some blocks
Platformer
Play in browser
You only get one javelin. Please don't lose it.
Platformer
Play in browser
they came across a ghost with a dream like their own
Action
a silly game for two players
Action
Play in browser
A tribute to VVVVVV and Flappy Bird
Action
Play in browser
Four players each take control of a superhero
Platformer
This little beaver has one goal in life: do-it-yourself home renovations!
Platformer
Play in browser
you discover a strange manual
Puzzle
Turn colors on and off!
Platformer

Recent community posts

That should be fixed now, if you redownload the game. Sorry about that!

Oops, that sounds like a bug! I'll look into it. 

If you have an example of this I'll look into this issue.

Yep, hold down Shift+Delete to reset all progress!

sadly there's no way this would run on a gameboy! 

Thanks for the suggestion, there's now a toggle for this (pressingTab)!

You can now pressTabto invert the controls.

That's weird. Make sure the game is in focus, and make sure you're holding Delete down long enough. The game should slowly go black.

That is incredible, I would absolutely love to see a video (or even just a collection of photos) of your adventure! Also, I wonder if you are the first person to beat the game on Reaper difficulty. I don't know of anyone else who has accomplished that yet

This doesn't solve the problem of players snitching at all. Those players could be aware of who was near them just before they were killed, or they could just yell out "I was just killed in Cafeteria!" and the game is still spoiled. Don't play with people who talk as ghosts.

C:\Users\[your username]\AppData\Local\Roguelight

thank you for organizing this, by the way. I wish I'd seen the bundle sooner!

It's all 2D,  calculating their x, y and scale based on their distance from the player. I draw the cones using two triangles, and in the black and white version I added extra outline-only triangles. Getting the collisions feeling correct took longer than anything else in the game!

Thank you for the offer, I really appreciate it, but I already have someone in mind for the music

Building to mac is a little difficult for me at the moment, but I've made a web build which should work fairly well! [link removed]

  • Definitely going to add in endings, which will mostly require buying a certain number of gems
  • I'm torn about adding another button the player will very rarely use, but getting permanently stuck is definitely a crappy thing that I need to get rid of somehow
  • Something I'm going to think about for sure
  • I'm hoping to add a small tutorial or explanation page to the game, and I will absolutely make sure the player knows TAB exists once I do that, sorry to hear you went in without knowing about it!

The short answer is I use gamemaker: studio 1.4. The long answer is far too long, but if you're looking to get started I'd urge you to start small, and try to make yourself finish projects to practice the entire development process. In the end it comes down to a lot of practice, I think

Thanks! And yep, these are both things I definitely want to add in eventually

  • I'm going to look at more ways to show the stats, and maybe let the player cycle between the various views so they can pick their favourite
  • The long descriptions aren't meant to be a joke, I'm just making sure they're as clear and descriptive as possible

There is now a web version [link removed]! But it's a bit buggy unfortunately

Web build [site removed]! It is a little buggy, but should still be very playable

Web is more likely than Linux unfortunately, but I'm having trouble at the moment get the web export to work

  • You can holdtabto see all the details
  • I want to do something about the coin number in a level, either display it, or make a level have a varying amount of coins and don't display it. I'm a bit cautious about giving the player too much information to work with
  • I want to do a better job of framing gems as the overall goal of the game, and get players to find the right balance between buying gems and upgrades. For this reason I don't want gems to be useful other than as your "score"

Ah! I'll add something into the next version to deal with this. Thanks for finding it!

Mr Moneybag community ·Created a new topicSuggestions

Please post any update suggestions here. I will read and carefully consider every suggestion, even if I don't use all of them

Mr Moneybag community ·Created a new topicBugs

Please post any bugs that you find

yep! the original release should still be available on themain page

hopefully I can make a mac update at some point, but I'll need to get my hands on a mac first and then work around some huge issues gamemaker has with building to mac

Yep, that's all there is to do! I didn't want to end the game there in case anyone wanted to keep exploring 

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