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Lucas-C

120
Posts
1
Topics
189
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77
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A member registered Dec 01, 2016 ·View creator page →
chezsoi.org/lucas/blog/

Creator of

Some fun optional game mechanics for Psi*Run
Quelques règles facultatives pour Psi*Run
Setting for Psi*Run inspired by The Boys
Setting pour Psi*Run inspiré de The Boys
Aide de jeu pour Paradis Perdu, un jeu de rôle d'Yno
Supplement to play police interrogation scenes
Aide de jeu pour jouer des scènes d'interrogatoire policier
Traduction d'un jeu de rôle monopage techno-noir
Un scénario pour le jdr Sombre
Une situation de départ pour Psi*Run
Un donjon-en-une-page détaillant une tour bien plus grande qu'elle n'y paraît...
WoD Turbo Breakers est un jeu de rôle d'exploration de donjons à l'époque moderne, créé par John Harper
Une aide de jeu pour La Brigade du Chaos, le jeu de rôle de Grant Howitt
A companion booklet for Havoc Brigade tabletop RPG by Grant Howitt
Incarnez une escouade d'orcs chahuteurs en mission d'infiltration urbaine
a video game in PDF format, with a gameplay based on exploration and logic puzzles, in the tradition of dungeon crawlers
Puzzle
Un scénario pour le jeu de rôle Run. Die. Repeat. inspiré du film Doctor Strange
Un jeu coopératif tactique pour 2 joueurs
Un scénario pour le jeu de rôle Run. Die. Repeat. prévu pour être joué par conférence audio
Un court jeu de rôle où l'on incarne des dieux jugeant des mortels
Des scénarios variés pour des parties de moins de 30min
Un court jeu jeu de rôle compétitif sans meneur, sur un thème de film de mort-vivants de série Z
Un court jeu de rôle où l'on incarne les héros d'une saga épique et tragique, au dernier chapitre de leur périple

Recent community posts

Hi @lilianzzz 🙂👋

Thank you for sharing your fork.

Our of curiosity, were you able to solve this problem:https://github.com/thydungeonsean/PixelShipGenerator/issues/1 ?

I have been a very big fan of this game for years.

I recently played a very fun game of Psi*Run inspired by the seriesThe Boys.

I shared this story hook there on itch.io:The Restless

OK, thanks for your response.

I hope you like the level I shared 😄

As I suggested, I'd love to translate it into French!

I loved this game! I'm discovering all your wonderful pen & paper games, starting with this one. It's wonderfully designed, I had a lot of fun playing it. Thank you ❤️

In the "v2" PDF, I got the following scores with the puzzles: 100, 30, 50, 45, 40, 30, 35, 45, 40 & 45.

I have a couple of questions:

  • can you exit with a diagonal move? (I assumed yes)
  • can you stop or go through an exit tile, by choosing "not to exit the dungeon yet" (I assumed no)

I even made my own level:


(downloadable as PDF there:chezsoi.org/lucas/MagicMineCart/maze-level-by-Lucas-C.pdf )

Would you be willing for me to translate your game into French and share it on my own itch.io?

Hi antikix

Sorry but no, I haven't released a new version since that fix:https://github.com/Lucas-C/undying-dusk/pull/15

Yes, I tested it with Sumatra 3.5.2 and it all works fine!

Really nice game!

I discovered it by chance on FDroid.

Thank you for making it & releasing as open source!

Ah OK ! 🙂

Je vois que le site est revenu en ligne, c'est super !
https://lapolitique.cestpasdujdr.fr/

Salut 😊

J'ai râté cette jam, est-ce que des jeux en sont ressortis ?

Je serais curieux d'y jeter un œil !

I really love your games vidarn!
My favourites are Power Surge 51, Cosmic Misadventures and this one ❤️

I re-posted them on my website:https://chezsoi.org/shaarli/?searchtags=vidarn

Thank your for your amazing craft!

Thank you very much for your feedback @nudemanonbike 😊

No, there is only a PDF version!
This atypical choice of format was my main drive and creative constraint for this project.

Had a lot of fun playing Terramaker this morning, here in France.

It's slightly adictive, I really wanted to get that diamond on the minimap! :D Now very proud to be 4th in the highscores ^^

Thank you @securas for your excellent games!

Hi! Thank you for your great feedback 😊

You are right, this is a bug, the_end() should be displayed after the final boss battle, but it is not! I will fix that before the next reelase.

Feel free to report the other bugs & there or on GitHub:https://github.com/Lucas-C/undying-dusk

Merci beaucoup pour cette traduction Khelren !

J'adore le concept du jeu, et il fourmille de bonnes idées !

Une petite question : il n'y a pas de feuille de personnage incluse dans le PDF ?

Thank you for your kind offer, but no thanks, I'll do it myself when I'll make a new release 😊

Welcome on itch.io, and thank you very much for your support, playing my game, and taking the time to even create an account in order to post this comment!

You are totally right, the game would be a lot smaller if compressed with Zzip (around 28MB for an original 192MB PDF, and 23MB if using RAR), but not everyone has it installed. The auto-extracter is a great idea though, thanks!

Thank you!

By the way, I'd like to recommend some other free material from itch.io that can be used with this great game:

Le principe a l'air génial !

Cela me rappelleLe château du roi squelette de Dave, traduit en français par Matthieu Bé :https://masmorrasemalucos.itch.io/castleoftheskullking

Hi!

Awesome game !

I translated it to French:https://lucas-c.itch.io/cyberpunk

Also, if people want to perform other translations, I shared the bare text of the game and the Libre Office source file I used there:https://github.com/Lucas-C/jdr/tree/master/CyberPunk

I had fun playing the first level, but sadly I got frequent visual glitches, in some precise positions on the maps, that rendered most things black:


For the record, I played under Windows 11 64bits with an Intel UHD Graphics 620.

This has been reported several times:

As of november 2023, I found a workaround for the pasting problem: type this in your browser console:  

window.$.Redactor.prototype.paste = () => ({})

I do not fully understand the underlying problem, but I found out that itch.io uses the Redactor (https://imperavi.com/redactor/) rich text editor, and this line of code disables all the convoluted clipboard-pasting management that this Javascript library does.

You can configure your browser to run this JS code line on every visit on a itch.io game page by using a GreaseMonkey (https://en.wikipedia.org/wiki/Greasemonkey) or ViolentMonkey (https://violentmonkey.github.io/) script like this:

// ==UserScript==
// @name        itch.io-clipboard-paste-fix
// @namespace   Violentmonkey Scripts
// @match      https://*.itch.io/*
// @grant       none
// @version     1.0
// @author      Lucas Cimon
// @description Enable clipboard pasting in itch.io review forms
// ==/UserScript==
window.$.Redactor.prototype.paste = () => ({})

I had the same issue of dialog text "sticking" on screen, not being cleared 😅

Thank you for sharing that.

I like your writing style! And I find this zine really pretty :)

I'm probably more of neurotypical kind of guy. I was touched to read your thoughts on this "liberating nihilism". It also feels quite unfair to me that some people have to battle more than others with dark thoughts :(

I can connect with one thing: when I was a kid, I remember that for some time, at night in my bed, I was worrying about "what if" scenarios. I don't recall exactly those, but I think they were like "what if this kid does not like me anymore", or "what if someone in my family dies". And I recall distinclty that I felt really relieved when, at some point, I decided to really face those scenarios and imagine in my mind what would happen then. And I remember realizing that whatever would happen, even he saddest thing, life would still go on. I guess it's some kind of "optimistic nihilism" :)

Anyway, I wish you all the best with your writing!

Also, you made me discoverONSIND, thanks for that.


Just finished a first run of the game. Ended up with 5 weapons and bringing back the red dragon. Only 16% end progress. It was fun overall, but I have not found any horrific or poetic hidden stuff...

Thank you for this fun experience 🙂

Hi!

Your scores are wonderful, thank you for sharing them!

I'm motivated to craft some myself: would you mind sharing the template you used, pretty please? 🙏

Best regards

Oh sorry!

I mixed up itch.io creators that publish quality content for BitD 😇

I'll ask them, thank you.

Thank you for sharing those!

You have also crafted several wonderful scores:https://acoupleofdrakes.itch.io/hour-of-smoke

Could you also share the template you used for crafting those scores, pretty please? 🙏

C'est chic, merci !

Et ravi que le jeu t'ait plu 😊

Je travaille sur un autre jeu PDF avec un ami, mais il ne sortira pas avant l'année prochaine...

Hi @j4nw!

I really liked Pawnbarian and I'd love to test your latest game, but sadly I only have a laptop keyboard without any keypad nor num zero key :(

Could it be possible to have or configure alternative key controls please?

Hi!

I'd like to share this one-page initial situation for the game:https://lucas-c.itch.io/psirun-the-manor

I've been playing the French translation for several years now.
Thank you for creating this!

Hi! Thank you for this fun game 😊
I published a French translation here:https://lucas-c.itch.io/world-of-dungeons-turbo-breakers-fr

Thank you for your warm feedback 😊
I'm really glad you liked the game.
I started working on a new PDF game and your comment motivates me to go on!

An excellent tactical shooter! A bit like Hotline Miami.
It gives you this feeling of "it's hard but I can beat it, let's just play one last game..." 😄
Knowledge of the power-ups & enemies is also vital in order to judiciously pick the right weapons to face the next level (damn spiders), which means you get better at it the more you discover the game, and I like that!

Fun indeed, but same problem for me:

I really liked your game, thank you!

The gameplay is fun, original, simple but very efficient!

The music is great, and I also loved how you used some storytelling to explain the "2 extra jokers".

In my experience, for any progression level, the map layout has a HUGE impact on difficulty. It's nice that maps are partially generated with some randomnes, but maybe this can make some levels really unsolvable, for example due to a canyon in the middle of the map, splitting your troops. That's a bit frustrating sometimes, but I really like the game overall!

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