It's okay, dw XD
Your feedback did make me think: maybe we should have added a difficulty option. Not in a way of easy/hard, but in a way of "I've played puzzle games before or am familiar with gears" and "I haven't". Then we could just skip the extra (redundant) tutorial levels. That way the players who are familiar with puzzles can just get one tutorial(/puzzle) and move on to the complex puzzles with that concept immediately.
Definitely something we should take into account next time (as we still had enough time to add in that feature, if we'd thought of it).
Thanks for playing!
That's a bit unfortunate, as the multiple layers where the last 4 levels, so you were at the end of the game.
As for the puzzles, there really are redundant puzzles. But that's because it was made for a game jam, where we made a puzzle game for (mostly) non-puzzle game players. Because of that we play-tested it a lot on non-puzzle gamers. After timing them on each level, it became clear that explaining a new mechanic once wasn't enough for them. So we had mutiple (redundant) levels to try and help that problem. Though, I'm no expert at it, so there probably could have been things to help the non-puzzle games players in a way that's not redundant to people who've had their fair share of lego gears :P
Thanks for the video anyways, it seems really interesting!
It was pretty fun to play!
Like Ali said, the scene transitions were really nice and it felt really polished + gave me some PS2 nostalgia ;).
For the game design I'd have some suggestions:
All that said, it's really just some of my thoughts. I liked this game, it was fun to play and felt finished, not just a prototype. Great job!
Hmm there was a visual indicator, two actually, but they weren't in the same view as the puzzle. You could match the watch with the speed of the clock in the background and the phone would light up if the puzzle is correct. Which isn't the most clear-cut way of conveying the puzzle is solved. We should take another look at that, thanks for the feedback! :)
After reading the other comments there isn't much more I can say, as they've covered pretty much all my critique. For the rest I'd say it's a nice game, it instantly gave me some metroidvania vibes with areas I wanted to explore once I got my abilities. I just didn't get to explore it yet because of the rough camera/death-reset.
It's a good game and congrats on pushing out your first game jam!
It was a fun clicker game! I'd be nice if there was something the player could actively do to influence the ERA points, as there were some times where I was just waiting for the ERA to go up. Maybe a doing a thing where you need to work on the upgrades to actually upgrade them.You'd have to spend money AND your clicks on the upgrade. Meaning the player would have a way to actively influence the ERA points at the cost of even more money. (just an idea really)
The art was really nice, loved the color palette. Good work!
It's a nice gameplay loop. I did struggle with the controls tho, traversing with A/D seemed unintuitive at some times, where left would become right and so on. But flipping the controls would bring its problems. So maybe it could have worked to rotate the camera with the player? Otherwise it was fun to try and puzzle a way around the planets to survive a day, good job!
I really liked this game.
It had a fun flow to it, although sometimes I was wondering if it was meant to be more like a puzzle or a speedrunning game. I feel like if you'd have added a timer with a Personal Best, and perhaps given a score on how well you did, I would feel more compelled to go fast. Perhaps give a score based on how many people you've shot with one bullet, ...
That way I think I'd be able to try and get the faster route, in the smoothest way... Instead of what I did now, walking straight at a body and shooting the closest point at the wall, whilst totally ignoring the fast pace part of the game.
However, I'm no professional and that's just an idea.
The game is really great tho!
I love how polished it feels, especially for in 2 days!
Amazing work! :D
It's a nice idea.. Just some animations and sfx would have been nice, the feedback was a little lacking.
The music is really nice aswell! :D
Also.. maybe a way to make it more puzzle like is to disable recently pressed directions, because all I found myself doing now was the opposite of the AI untill it paused:
https://prnt.sc/9Av2wZcBkh_P
Really nice graphics! :D
But the gameplay was a bit hard..
It was really frustrating to click on the robot while it was moving so fast and by the time I finished someone's order, the next one had already expired. So just make it a bit easier by giving the player more time and make sure that there aren't more orders on the screen then possible.