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Kodub

337
Posts
6
Topics
820
Followers
A member registered Feb 22, 2020 ·View creator page →
www.kodub.com@kodub.com

Creator of

A high speed low-poly racing game.
Racing
Play in browser
A variation of Conway's Game of Life in 3D, using GPU processing for realtime simulation.
Simulation
Play in browser
A snake puzzle game where you cannot stop unless you hit a block.
Puzzle
Play in browser
Absorb smaller bubbles to grow from sub-atomic scale to being larger than the observable universe.
Survival
Play in browser
What if the planets were as close as the Moon?
Educational
Play in browser
Simulate millions of independent particles in realtime with this physics sandbox.
Simulation
Play in browser
Smash and shatter glass objects in virtual reality.
Simulation
Play in browser

Recent community posts

Yes, I did not create that app, and can thus not fix bugs in it.

Do you think you could make a sketch of what you mean?

Probably! But I want to redesign the checkpoints first

If you played the previous betas you might need to clear your cache.

Otherwise it should start working on its own after a day or two when the cache expires.

Maybe! But it would be a bit strange while using the 4x4 grid, and it wouldn't be fully centered.

I'll need to think about it for a bit

No, sorry it would be too complicated.

You'll still be able to play the old version at https://www.kodub.com/apps/polytrack/0.4.2 though!

The gravity changing thing might come at some point, but not anytime soon!

No, the game is deterministic so the device and FPS does not matter.

However, if your device is really slow your inputs could be delayed

The direction doesn't matter! You will always respawn in the direction you passed the checkpoint

Checkpoints respawns are not fully deterministic. There is no plan to change this currently

I agree! I'll probably add a watch button next to the play button directly in the leaderboard

Press the checkmark button at the bottom of the leaderboard to show pending runs!

On official tracks pending runs are not shown by default, but you can press the checkmark button at the bottom to show them

Both of these things might come in 0.6.0!

Hm... What website are you playing on?

Probably just a cheater. The verifier wasn't working in beta1

In 0.5.0, coming out in a few weeks, this will be changed so it will be possible

There will be an option to set the time of day in the future! Maybe even in 0.6.0

I think it's probably just something with your device or your internet

What is the problem you're having with the track naming?

The beta server is completely separate from the normal version, so you can't import your profile

These are not coming this update, but might come in future updates

It's been taken down! Unless there is a new one?

I think having different physics for different environments is something that is less fun than it sounds.

It could also be confusing if you don't know that this is the case

Sorry the beta will only be on my website for now

The collision physics will be changed in beta 2!

Yes, I'm looking into this!

Maybe there could be specific slippery blocks in the future, but it's not planned anytime soon

No, sorry. It won't be possible to view records from old versions for now, but maybe that will be possible in the future

Old TOTW-tracks might be, but there won't be any live updating TOTW for now

Hello everyone!

The beta for PolyTrack 0.5.0 is now out and you can help test it out here ahead of the full release:
https://beta-polytrack.kodub.com/

Feedback can be given in this thread or in the relevant channels on the game's Discord server.

Multiplayer is planned for 0.6.0! But I'm not yet sure what game modes will be available

In 0.5.0 you'll be able to rotate parts in all directions, but no 45 degree rotations.

For 45 degree rotations I think it's better if I create specific track parts for those.
Diagonal distances are longer so the parts wouldn't connect otherwise!

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