Movatterモバイル変換


[0]ホーム

URL:


Skip to main content

itch.ioitch.io logo & titleitch.io logo

Browse GamesGame JamsUpload GameDeveloper LogsCommunity
Log inRegister
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kingzustin

36
Posts
1
Topics
18
Followers
12
Following
A member registered Nov 07, 2018 ·View creator page →

Creator of

Build your kingdom on a parchment map!
Strategy
Play in browser
You failed to clear the dungeon, complete your mission in the afterlife!
Adventure
Play in browser
Play as a naive fox on its path to immortality.
Visual Novel
A tactical board game to teach the strategies of Overwatch
Defend your gold from a horde of enemy pirates!
Action
Re-assemble the scrambled and distorted song! - Sheridan Design Week Winter 2021
Puzzle
Play in browser
A non linear story adventure about a sub race of people forced to fight to the death.
Adventure
Play in browser
A project I did for Level Design class using a 3D platformer kit.
Platformer
A classic arcade styled shoot-em-up inspired by galaga and 1942!
Action
Play in browser
It takes vigor to be a winner.
Racing

Recent community posts

Really great game! Your visuals are clear, vfx and sounds are punchy, and combo system works well. I'd love to see a powerup or some other twist if there will be a future update?

Solid concept! The difficulty scales well. I found the camera a little finnicky as I was trying to shoot stuff though

Okay, I just played more and hit a 13 minute long run, with 730k points. Game crashed with an out of bounds error :( I was actually about to die on purpose!

Infinity dash duration and sword drop chances are way too strong, I had permanent infinity dash because there were so many swords on the ground!

Really good work!! I had some difficulty understanding dash cooldown though, like it could have been a little more clear how it works.

This is hard!! Great concept! The hoops are really tough because they crash you, but they're worth so much, so it's a great risk/reward. One note though - I got the points from the hoop that I crashed on. Not sure if that's a bad thing or not, but it is a thing lol

It's too bad things like the dialogue broke! It looks like you have the start of something really interesting here.

Super cool concept! Once thing I don't see people commenting about is the cell shape. I find it very bothersome that they're rectangles and not squares. It makes it more difficult to parse which tiles the white pieces will move to. Certainly not game-breaking, but an unneeded burden imo. Great game I love it!

Really cool! I had a bug that made it difficult to grab busters. The style and gameplay is engaging. Great work :)

Thank you! Thanks for the feedback as well. We'll definitely keep it in mind for future projects - keeping the goal / destination clear.

Don't worry, your game was great!!

Really well done! I had a great time. It felt odd not being able to look up the stairs and shoot the enemies at the top though. I loved the style and it played really well.

I made it with just 2 or 3 bullets to spare! I had lots of fun, well done.

Genuinely a fun little game! It needs some balancing, but a fun project like this has lots of potential.

This is a great twist on a classic gameplay concept! The sounds are super effective, and the puzzled difficult yet rewarding. There were a couple of times i died to an asteroid that had already faded out (or was 1% opacity) which was painful. I didn't count what level it was, but I finished a level by going outside around instead of through the asteroid path :)

great work! I also love the theming of an asteroid gaining sentience and threatening us lol

Really cool game! One little thing is it would be great to have a little more feedback on the damage your ship is taking. It's satisfying to load her up with lots of laser guns and introducing new enemy types was engaging.

This is really neat! I tried twice and didn't complete it, not sure if my monitor's brightness is too low or if I'm not supposed to be able to see the nodes till I'm right next to them, but I had fun. The atmosphere is really good.

I was not prepared for the ragdoll and voices LOL

Lets go!! Really cute, I had hesitations at first because romance games often feel like shovelware to me, but this was really cute and a fun game! I had some confusion at first on the second day when I didn't realize there would be already-made couples, but I figured it out in time to not make too much of a mess haha... The game worked really well, flowed smoothly, and looked great.

Man these heroes really are dumb.. This is a really cool concept and I had fun, and made it to the end! I had a bit of struggle getting the character to go around pits sometimes, but figured it out. It was a cool feeling to block projectiles!

Thanks! We had fun, and I'm glad to hear it worked well on your iPad! We had kept mobile in mind while making it, although of course browser on PC was the primary target.

Hey! I'm 4th on the 3.0 Classic Hard leaderboard. Amazing game, thanks for making a cool thing that I've enjoyed for a long time :)

Ahh, I didn't think about that perspective. It was easy to read the shadow was in the same space, so the vertical split did accomplish that well!

Very cool!! I got 2390. I really liked the windows and creatures beyond, as well as the implied windows on the other side of the hall.

Very cool!! I got 2390. I really liked the windows and creatures beyond, as well as the implied windows on the other side of the hall.

Edit: I don't know if you discussed this during the jam, but it would have been nice to have the 2 cameras with the split being horizontal, so I can see further ahead of myself/the shadow :)

This is pretty great. Using the corpses of your comrades to escape is.... interesting



I'm hungry

meow meow meow


Love the enemy SFX lol

This is actually great! I can see this being lots of fun with friends, comparing drawings after each round. 

The time limit could have varied between pictures, as they varied in difficulty.

But overall, and considering it's a game jam game, it's really fun, cute, and well done! The music and sound effects are perfect! gg

Haha, that's great! Glad you enjoyed the leap of justice!

Thanks a lot for the feedback! I really appreciate you taking the time to type it up!

This was a quick 'port' as we designed this game for an arcade machine. The idea was that players could keep spending money to keep playing. (yes that makes it pay-to-win, a quick design decision to save time and fit the game jam's theme)

The limited gameplay core is something we noticed through playtesting near the end of the game jam, unfortunately we didn't have time to implement many changes to fix that.

Thanks for the input on the icons, they were something we were iterating on all week, and it's always good to hear more feedback!

And thanks! Our artists were amazing hard workers!

itch.io on Twitteritch.io on Facebook
AboutFAQBlogContact us
Copyright © 2025 itch corp ·Directory ·Terms ·Privacy ·Cookies

[8]ページ先頭

©2009-2025 Movatter.jp