Interesting take on the Falling Blocks Puzzle genre…
The gameplay itself was a bit overwhelming for me though - looking at the possible combinations while taking care of the falling blocks and mentally reserving/managing “construction sites” in progress…
Graphics, music, sound is all very polished and enjoyable to look at/listen to :)
I liked the simple tactical game mechanics and the different enemy types with clearly distinguishable behavior :) Most of the macros were a bit too random to be really useful… double shot or double melee are the really good ones I felt.
The game’s theme also caused a little chuckle in me :D as someone who started learning programming with a turtle back in highschool :D
This is a really nicely themed game with some interesting mechanics - I found it quite hard to actually find a viable secretive way to fulfill your mission since there’s not many (obvious) ways how you can make people digress from their routes to single them out…
Easiest way is probably to randomly kill someone and leave their body somewhere to cause general confusion but that doesn’t seem to be very elegant and stealthy - even if the actual killing/disguising etc happen without anyone watching.
But I enjoyed it and played a dozen sessions or so :)
Thanks for playing!
My original plan was to have this as a one shot boss battle game with actually even more unique enemies participating (there’s a very particular inspiration for that setting)….
And actually you can move and charge in 8 directions… it’s probably just difficult to do with the keyboard.
Thanks for playing :)
Yes both of them being enemies is not quite clear from the start - and the behaviour of Red Arrow being quite random doesn’t help either.
The charge could definitely fill up a bit faster in the beginning to feel more snappy and reactive…
And giving Red Arrow a bit more predictable attack pattern (like periods of random and periods of direct attack) would make fighting them also easier…..
Wow my brain has muscle pain. I couldn’t get very far (the first block dropping puzzle) but I definitely want to sit down more properly one more time in case you make a post jam version with some quality of life or other improvements… :)
Crazy idea to even try and make such a game. Can’t imagine how difficult the implementation must have been. And in general it has a lot of charm and character, too. I liked it :)