The art was something I was hecking anxious about, not being a artistic person and such. I'm glad you enjoyed it! Behind the scenes bit; the 3D section's lighting was initially completely different. But to get the 2D lighting, I had to choose between it and 3D lighting. It kinda works though, looks cartoony and like it's aartistic choice. Thanks for playing!
Noo! That camera panning bug is the game breaking bug I hoped to patch out. I'm glad ya like the strangeness, I would have loved to make it longer too. Though I think the strangeness is gonna be a running theme in my games going forth, life's too short not to be weird. Thanks for playing my lil' weird game!
Thanks! I'm currently working on a Internet game server and client I wrote for coursework, it's a mega pain in the butt. I hope you enjoyed the game regardless of if quirkiness. Tbh, it would have made a lil' more sense if there were't some cut content. There's half a modelled 3D bedroom in the code somewhere.
Hahaha, thanks! I tried to make the story a lil' confusing without being too confusing. There have a been a lot of games that I've liked, but the story has been all metaphor with no plot. Hope you still enjoyed it regardless! If you end up thinking about it later and have any theories about it, I'd love to hear 'em.
Turns out that won't be needed. I got up early andfinished it off, though I had to cut the battle system.
Yeah, just a little bit. Though that's what makes jam games so interesting, gotta find ways to get maximum value out of minimal systems. I wrote my own engine for a piece of coursework, and a server too. Using Unity is like a breath of fresh air compared to my own [buggy as heck] home-brew software. It's one of the reasons I chose to participate. Hopefully people will enjoy the finished game!
Got the finals of my intro cinematic done today, I think it's a smashing success. Working on a simple battle system now, nothing too special but enough to get the job done. The main thrust of the gameplay will be with its narrative, which I've been thinking a lot about. However, I'm also right in the middle of working on final year university coursework - including my dissertation. Hopefully something will be finished, even if it's not quite what I had planned. Also; need to find music! I'm planning to make some of it myself.
Either way, this'll be a game about two people going on an adventure. Discovering new things about themselves, and where they've ended up. Meanwhile, characters known as the 'Lost' are trying to prevent them from investigating the world further.
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Thanks for playing and I'm glad you had fun. I was thinking of ways that it could adhere to the theme while adding a little twist of another genre in there. Though it's not really bullet hell-y as I'd like but the number of bullets had to be drawn in to make it challenging. I have some ideas for a follow up at some point, but for now I'm focusing on expanding my engine before tackling something a little more serious.
Thanks for the feedback!
I feel the same way, there were 4 levels planned originally. With the final level being with Teleporter Tom who will teleport instead of moving, with the cooldown between teleports being determined by how far they had to teleport. I might flesh this out into a more complete game, I was saying on Twitter, that it might make afun mobile toilet game as well as a fun PC game.
In fact Tom's level is still in the game, though the AI isn't working properly so I had to cut it last minute - since the submission time was 04:00 my time and I needed to sleep.
Hi Pishenden
Unfortunately, NW.js which is used to run the game has dropped XP support. However, if you go into thepackage.nw folder and open upindex.html in a modern browser - Chrome should work perfectly - then you should be able to play.
Sorry about that, let me know if you're having any more troubles.
(I just checked in Firefox and it's playable, the pog betting slider isn't formatted correctly but it's playable, this almost certainly won't work in IE)