Complaints:
The deck menu is completely broken when trying to manage any deck other than the first. Try it and you'll see what I mean.
The three damage types need something to differentiate them from each other.
I don't like that all the fragments in the first area have only untyped attacks. Not sure what the solution is to this.
If you hit the arrows with the weak attacks the game crashes.
Replaying the first story section sucks because you can't skip the opening cutscene, and if you want to refight the mysterious fragment you have to fight the first boss as well.
Mostly, but I have some complaints. First I think you should be able to see the weaknesses/resistances of enemies at all times, not just when selecting a move. Maybe put a little bar above them showing what they're weak/strong against? Maybe even a bestiary.
Second, I think the bosses in Smiley's trials might be too OP. I ground levels in free exploration, and my party members were STILL getting killed in one hit. This basically FORCES you to use taunt + ice shield, and even that doesn't protect against some attacks.
SPOILERS FOR ALL ENDINGS
Ending 1 - The bad guest
Leave without sitting down
Ending 2 - Unhelpful spiritual guide
Answer "Rain can make us gloomy"
OR answer "I am sorry..."
OR leave after answering "Of course!"
OR answer "I don't believe it"
Ending 3 - Blindness
Leave after answering "Really? Always?"
OR answer "Just kid stuff..."
OR answer "Nothing else..."
Ending 4 - Abandoned
Leave after answering "Eyezy works in the rain" without talking to the corrupted family
Ending 5 - Into the rain
Leave after talking to the corrupted family at least once, but without reading both letters
Ending 6 - Coward
Read both letters, then select "I will leave" (You can then only reread the letters or leave)
Ending 7 - Taken by darkness
Read both letters, then select "Do nothing"
OR select "Pray", then fail to continue selecting it
Ending 8 - The faithful
Read both letters, then select "Pray" and continue to select it
Some questions:
Which ending is canon?
There's a block puzzle on the big island where the little guy (Valacite?) appears as soon as you move a block. Is that meant to happen?
Why didn't the curse affect me when I had all three coins?
I ended up with 4900 G. Is that the maximum possible, or is there 100 I'm missing somewhere?
Also on the big island, there's a room that has a single tile of moving grass, that makes the buzzer sound when stepped on. Is that anything?
What are the Lords saying when they give you the tablet fragments?
I can't get treasure number 1 because the monsters won't jump out. I can tell where they're supposed to come from, they just don't appear.
I played this game before and it worked fine, so a recent update probably broke it. I think I got it from rpgmaker.net before.
On a lighter note, I named my companion Sesame because they remind me of a burger bun :)
More issues:
I can't fullscreen it.
The spin jump doesn't work very well. It seem to require a particular length of run-up, rather than just pressing jump while moving horizontally. Also, when you do a regular jump, you can't turn around in mid-air.
The controls aren't told to the player. They're not unintuitive, but I still think you should put them in a readme file or something. If you can, I think a better way to do it would be making them remappable.
The super bombs propel you at INSANE speeds if you're moving at the moment they explode. This "super-knockback" doesn't even end when you hit a wall, it seems to stop when it feels like it. The super missiles have the same issue, probably due to code reuse.
There's a vertical strip of rooms on the left of the map that doesn't show up. More precisely, they get marked on the map, but disappear the next time the game is opened.