Hello!
I took a screenshot and tried again in a fresh project and was not able to replicate the issue there, either. It appears to be a VisuStella MessageCore incompatibility. Sorry for the bother!
I would have liked to have been able to switch faces without any opening or closing/flickering in between, but with MessageCore turned off, this is working great (when the face is not changing).
Thank you for looking into this for me!
This definitely fixes the lingering face image. Thank you!
There is still a 'flickering' that happens. Let's say I have three text boxes that appear in a row, they all have the same face image. In between each message box, the face image disappears for a split second and reappears. Is there a way to remove that behavior? I would prefer if the face image stayed in place during the entire dialogue, and then move to the place outside of the screen afterward.
I appreciate your help!
hello,
I would like to use this plugin but not necessarily the animations (default MZ behavior). When I turn the Width/Height Direction both to 'None', however, it introduces an issue where the Face Window stays open even after the message/event has ended. Is there a way to force the Face Window to close when text messages are no longer being displayed?
I'm using MZ and not using the Galv plugin, so perhaps a different issue than those mentioned below?
Thank you for the great feedback!
We had so much planned for the story and maps but it would have taken over the hour mark, and we wanted to have the main story conclude within that time.
You are right! :) The characters are from another world/game.
I always make maps too big lol it just seems so small in the maker to me. XD Definitely something I am always trying to improve.
Thanks for playing.