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graymeditations

119
Posts
1
Topics
64
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A member registered Mar 12, 2022 ·View creator page →

Creator of

Interactive Fiction
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Interactive Fiction
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Interactive Fiction
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Interactive Fiction
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Interactive Fiction
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Interactive Fiction
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Interactive Fiction
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Interactive Fiction
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Interactive Fiction
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Recent community posts

Haunting yet pertinent. I'm reminded of Days of Hate by Ales Kot. 

That was that. One of my favorite games I've played this year. Really good puzzle design.

Just a couple of kitties. Straight chilling.

Beautiful. Has some Thomas Was Alone vibes to it.

Very interesting possibilities here.

I like the idea of imposing limitations, so how about...

"one room only"

Exactly. I feel the same way. I lack the time and energy to create anything beyond a "moment" or two, but bitsy more or less lends itself to that.

I think most bitsy games should be this length. The minimalist style works well. 

To this day, Don't Look Back is one of my favorite games. I love the story of Orpheus, and the game's minimalist design really does the myth justice.

Not at all. In my youth, I was never good at raising cattle, never enjoying it and mostly pitying the treatment they received. But the whole industry incentivizes cruelty and efficiency, so it was never something I would've been part of longterm.

As someone who grew up around this sort of thing (agriculture, stock yards, slaughterhouses), this really does capture some of the thoughts I've harbored for years fairly well.

The Secret of Monkey Island is one of the most influential games of my life. I think you captured the spirit of reading those manuals well.

Beautiful artwork: a perfect, cozy little experience.

alternating between "B" and "N" at the right moment hits nicely

I appreciate your kind words. I sometimes write to specific songs or have tracks that are emblematic of specific moments. A year ago, I listened to this on repeat, so it certainly became a part of this project that summer. 

What a lovely encapsulation of life.

Beautiful. I really enjoy the ephemeral sense of this piece. The transitions are spot on as well.

As always, it's a pleasure to play your work. They're all so calming and meditative, and this one is no exception.

She sure appreciates it. Perhaps a sequel will be in the works down the road: "another conversation with a concerned cow."

I really enjoyed this. It's peaceful, hypnotic. Looking forward to the second part.

I do appreciate it. I mostly do little interactive fiction projects as a hobby, some serious and others comical. 
Regardless, thanks for checking them out.

Muchas gracias mi amigo. Lo siento por mi español mal, pero entiendo lo que dijo. Gracias de nuevo.

That was an enjoyable little romp through an exhibition.

My favorite bitsys are like this: short, cozy, poignant.

One of the coolest, atmospheric sort of experiences I've had in a while. 
I think I got stuck in a first-person loop, but it's a very peaceful game.

I really like how simple this is. It feels like we have choice overload today, but, back then, you were really limited in what you could and could not get on a given day. Strange to miss those kind of constraints. 

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