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GeeSeki

463
Posts
9,071
Followers
29
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A member registered Jan 17, 2017 ·View creator page →
www.patreon.com/GeeSekiVN@GeeSekiboda

Creator of

RPG, Card-game, Life-Dating-Sim VN
Visual Novel
A Short, Horror, Hand-Drawn, Spot-The-Difference Game with an 18+ Twist
Survival
A NSFW, Life-Dating , Adult Visual Novel
Visual Novel

Recent community posts

there's no strip game, it's just a card game. I don't know where the letter 'H' came from, there's no 'H' in the title.

Absolutely fair, hopefully we can produce a finished product that you'd be willing to try out in a few years. As for ATU, I may come back to it every once in a while to do some minor clean up on some parts, like making certain scenes more grounded but I highly doubt I'll have any drive or motivation to actually improve it in a noteworthy way. Nothing that requires a replay of the whole game.

To me, I'd rather spend my time working on the NEXT great project instead of trying to salvage (in my eyes) a big mess of scraps, clunkily put together with super glue and glitter. I'm happy just having it sat in the garage as an occasional reminder of where I started from and that it gave me the experience to create better things. 

I think most people, if asked to instead of working on a new, exciting project that would be better than the last, they should try and improve the work they did 10 years ago when they were fresh faced, green, and learning the fundamentals. They'd scoff at the idea, it just doesn't have a single appealing aspects to it. And that's not towards you specifically, I just mean in general, we sometimes forget how soul-sucking backtracking is, in art, games, work, life, whatever. Everyone wants to feel like we're moving forward and not back.

I appreciate you having ranked ATU so highly on your personal favorites, I wouldn't even rank that game in my top 20. Which is good for me personally, it means my standards for a game I can create is still sky high.

You're absolutely right! That's my bad, I've fixed it. Thanks for that

ATU is in its finished state, excluding some polish and bug fixes that I've yet to do. Mainly it's so I can focus on this game and have it grow and thrive. Sugar Service will be on steam in the future for sure!

Not possible, because it's hand-drawn assets with unique art asset requirements, it's a LOT of workload for a feature I never intended to add.

Absolutely love working on Sugar Service, I feel the complete opposite of burnt out whenever I'm working on it. I get excited about what new content I can make and share with ya'll

At some point, I will probably upgrade the card tutorial to include all the upgrades I've added over time.

Valid take. A Town Uncovered was a game I've started 9 years ago and it was the first ever project I worked on. I knew nothing about the importance of planning a project, feature creep, and I was literally learning how to do things as I was making it. Cool ideas were out of my wheelhouse and by the time I knew how to code it, there was too much content for it to be feasible.

It was the singular project that made me hate being a game dev, the only reason I didn't "abandon" it sooner was because I felt like I owed people to continue working on it. Most of it, especially the last few years were mentally painful. Until I finally decided to finish the game as best I could do without having to commit to something I hated for another x amount of years. 

Yeah, it's not a perfect ending and the me from 9 years ago would've hated it too. But I believe it was the right decision for myself as a game dev and it's at least something rather than ACTUALLY not having a conclusion. THAT would be the definition of abandonment.

It was one of those "can't people tell I really hated developing for this game, why are they still supporting it". I was pretty vocal and it wasn't a secret that I really just didn't wanna do it. So yeah, I'd rather pursue something I'm super excited, passionate, and proud of, like Sugar Service than some amateur project I made 9 years ago that so happened to find some luck and success within the community.

I acknowledge that without ATU, I wouldn't be able to make Sugar Service, so I thank it for that but I'm not sorry that I decided to call it quits earlier than it needed. I've taken all the mistakes I've learnt from ATU and have and will continue to put it into Sugar Service's development. I've planned the game out and designed it in a way that makes me motivated and has a clear end game.

I'm sorry for not giving the ATU that we envisioned together but I'm putting my happiness and mental health before that.

If you're in Juliet's room, the game tells you that you need to give a gift to Juliet before you can proceed.

Yeah, it's because it's not in the game yet. Game is still in development so there's content that are still yet to be available.

Yes you can! Harem is one of the main fetishes.

my guy, you're the one that had that fetish toggled on, it was totally avoidable if you can read

Have you tried clicking on the cards?

We'll consider Localization in the future!

Are you on 0.13B_a (the _a hotfix fixes that issue I believe)

You'll have to complete their storyline and unlock GF mode, the photos will automatically unlock the NSFW version if the nsfw check if toggled on!

All good! I'll look into it. Not a major bug from the sounds of it but still will be addressed.

The game's in development so it simply means we don't have art for it yet. We commission other artist to feature their art with our characters so we do have to pace our budget for it. Overtime, the card's art will be filled!

Appreciate the feedback, I've given a long reply to the OP about the decision on why the game it is at the moment. Long story short, it's rock-paper-scissors with a little twist. It's meant to be on the more accessible side, everyone knows how to play RPS and everyone understands how the odds work in RPS. With the addition of the Ultra-Sense, Bird cards, and consumables, it goes from complete RNG into mostly RNG with a bit of strategy.

For 0.14, we've overhauled the consumables so instead of 3 crappy items that feel wasteful when it doesn't trigger. We have 10 different items that have instant-effects, passives, cooldowns, and card manipulation.

I'll look into that! Thanks, some interactions in the bathroom will have the characters lead out of into the living area so that might be it? But I'll check anyways.

It will do both depending on what it is. If it's a whole H-scene that doesn't have an alternative, it'll just give you a message saying that you've unlocked a new scene that you've opted out of. If it DOES have an alternate version and it doesn't include anything you've toggled off then it'll show.

If it's dialogue stuff, there'll be an alternate line usually. There is a Netori toggle in 0.13B that'll change Maggie's 'husband' into 'ex-husband' and make it so they've been divorced for a while.

They will be added in around 0.14 - 0.15 when we introduce calendar events! The first one will be the MC's birthday party :D. Patreon's version is pretty much there.

I'll do a very thorough playtest when the time comes to hopefully kink out any of these bugs you may experience

Thank you! Glad you're enjoying it ^^

I can definitely add that for future versions!

不幸的是,短期内不会。尝试 renpy 翻译程序

TLDR, we're working on updating and reworking the consumables for Version 0.14 but I'll explain why they are the way they currently are.

The Ultra Sense is the 'when you know what's coming', that's usually the best time to use them. Otherwise it's a hail-mary play which usually is the kind of play that could win you the game.

During playtest, if allow players to use it after a card is selected, they essentially become invincible if they have the right consumables because it's a get out of jail free card; the answer to that would be to lessen the amount of consumables you get, which then makes it very valuable and would end up never being used (like item hoarders in RPGs, only using their items at the final boss).

We want to provide players a way to mitigate attacks against them without it being a no-brainer way of plowing through matches that are way above their level. There's a satisfying feeling when your consumables does land and reflects damage or activates ultra-sense but we do understand it's also a bad feeling to use one and waste it.

We're looking into adding passive activations where it would provide you protection for multiple rounds of a match in exchange for health or ultra-sense activation or something. There's not a lot of variables that can be changed so we'll try our best to come up with something within that realm.

The final version of ATU will be released in a few weeks. It has been in development for long enough and I'd like to put an end to that era.

There will be no pregnancy for both games, I personally don't really like putting it in my own games mainly for the logistics, it'll literally put storylines on hold and bring the flow to a stop until they're available again. And with the plans I have, they affect other characters too.

Yeah, definitely. At it's core, rock-paper-scissors is RNG no matter how you twist it. I've thought about providing the player more information like knowing what their next card/action will be always like slay the spire but that'll just turn into a 'click the correct card' simulator, which is pretty mundane. Or maybe giving them a R/P/S count so they have an idea what the probability is and make an informed play based on that but renpy RNG is a little weird and that information will be more of a bluffing/deception game against an AI who has no tactic.

Ultimately, consumables will get a great overhaul in 0.13/ 0.14, we're looking into making them provide passive protection and other effects. It'll take some iterations as well but we hope that greatly improves the card game.

Hey, thanks for the feedback. We're always looking for ways to better improve the card game. Check back in around Version 0.13 or 0.14. We're looking into doing a whole consumable upgrade to put more decision and strategy into the player's hands, there'll still be RNG but it'll be minimized further with these changes.

You can revisit scenes only after their story is completed, then you would be able to have fun with them around the house and unlock post-story scenes too.

I don't think they're added into that version yet, you can hold up to 7x 20 cards if you wanted and all the enemies don't have access to any 20+ cards either.

Thanks for trying the game out! Sorry it isn't your cup of tea ^^

just click on the screen and follow the instructions

All characters have 2x masturbation scenes, so make sure you got both. And some characters have post-story h-scenes. Sex in front of others doesn't count as another scene.


As for the CG thing, it may be a bug that I've already fixed I believe, just an inaccurate count bug. Clicking the 'update old save' button in the in-game settings might fix that.

Very very unlikely. If they would and there's enough interest, they'd probably be the last thing to do.

It might be due to the weather and seasonal buffing, I'm not sure if you took those into account. The indicator on the left shows what card types get extra power. I believe in later version, it displays on the card as well so it's easier to read and understand.

We'll be finishing this game up in time for Halloween 2025! We hear all your feedback and will be fixing a lot of the bugs, the size change anomalies, and adding in the 3rd and final level!

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