Hello !
I'm back working on Sonic Jump Anniversary ! :3
I've checked the Chinese text, and it seems like there is a confusion about the game title. You see, I named the game "音速小子飞越巅峰" and not "世嘉索尼克飞越巅峰".
I used "音速小子飞越巅峰", because this is how the game is named. However, I forgot to mention that it's a demo. I'll change that soon if possible ^^'
I will also make the Chinese names for Sonic and Shadow. The other characters names aren't necessary at the moment. But thank you anyway ^^'
By the way, I just asked to GdGohan about the "diagonal double jump", and he agrees to add them. He will try to implement them if possible.
Oh ! I completely forgot to mention that the reason why you can't see the app icon is because GdGohan uses mipmap icons, instead of traditional icons. Mipmap icons are meant to make the icon taking the whole height and width of the icon size for recent Android versions, but this type of icons have some compatibility issues. I also admit that mipmap icons aren't great ^^'
This is why I turned the MIDI soundtrack into .ogg files. This is the only way I could find to improve the sound quality.
However, I could include the .mid soundtrack from the first version of Sonic Jump as well, but GdGohan refused ^^'
By the way, I won't update the Sonic Jump Anniversary demo before a few weeks later, as I'm busy updating Sonic Advance and doing other things. I guess GdGohan is also busy working on other projects at the moment ^^'
I modified the original soundtrack, due to some music tracks not having good audio quality. It was a little too loud, and I didn't like how it sounded. So the solution was to turn the .mid tracks into .ogg
However, it is true that I could keep the soundtrack as .mid and use a soundfont, but I don't think this will change anything.
Whereas the stage select menu, it's not there, because Sonic Jump Anniversary is currently a demo. The full game version will come out later.
In any case, thank you for the comments. I will take all into consideration when the weekend is done !
Okay. Thank you for the advice !
I will update the Chinese translation after this weekend, because I'm busy for now.
And about the diagonal jump, I will talk to GdGohan about it, as he's currently taking care of the game development more than I do ^^'
In fact, when I asked him for help, he worked on so many ideas. He decided to add the new game intro ^^'
Well... I believe the EXE Russian mod feature different text than usual to fit the context of the EXE theme. So I don't think its translation is authentic enough to be taken into consideration.
Whereas for Metal Slug, I'll take a look at it in the future, but you can send me the APK file if you want.
This is interesting !
You know, come to think of it, your knowledge is quite interesting that it would be cool if famous content creators can take a look at all of this in order for your knowledge to be more known to the gaming community.
However, I can't do it on my own, as I don't have contact to the most famous content creators out there ^^'
But in any case, thank you for the content. I will make a Chinese version of Sonic Jump on Android in the future :3
UPDATE:
I found a Chinese web page talking about the Android port of Sonic Jump, but there are some peculiar information, such as the game including playable characters with different abilities and also including 36 levels.
https://android.game2.tw/android/3056
Well... This is quite a lot of information ^^'
About the "empty screen", this is because the game is designed to run on devices with 16:9 aspect-ratio or lower. If I'll make updates for the Sonic Jump mods, I'll take this into consideration.
Also, if you have the Chinese version of the Java port, I'd like to have a copy of it. Would you like to provide me please ?
Alright then. I'll do more research about the Chinese version of Sonic Jump.
In the meantime, I managed to play the Pleasant Goat game, and I have to say that this is not only an official game, but also better than Sonic Jump ^^'
In fact, I believe that this Pleasant Goat game feels like the true successor to Sonic Jump and what Sonic Jump 2 could have been ^^'
Also, this game actually works on my phone using Android 8. Meaning that there is a possible way to make this version of Sonic Jump running on modern hardware. But I have to figure out how to fix it.
By the way, I have a question : Do you think it's a good idea to make mods of that Pleasant Goat game ?
Hello there !
Sorry for the late reply, I didn't see your comment ^^'
Well, thank you for the info. I'll try to search for it at one point.
By the way, do you know why the game isn't working when playing on Android 8+ ?
UPDATE:
I actually tried to search the Chinese version of the game. I did found a few sites where you can find the game, but there is no download link to the game. Instead, there is only a link to the store app.
Aaaah ! If you're talking about the pixel fonts, then I can do it on my own ^^'
The Chinese pixel fonts are quite easy to make, as the characters don't have shades like the Japanese one. However, I just need the whole text to be translated in Traditional Chinese.
You know what, if you want to get access to the whole translated text of the game, extract the APK file and select a "lang" folder in the "assets" folder.lang8is the Chinese language folder. You can find the Chinese pixel fonts there.
Sonic Advance International (and also MOST Mods) is based on the Chinese game version that I found on this website : https://archive.org/details/1.0.0_202310
The game version is indeed the cracked version that you're talking about. However, I managed to remove the pop-ups and made this mod the full-game version by default. I may not be an expert at programming, but I do have some experience.
As for what you can help for my game mod, I'm mostly looking for programmers who has experience with Java/Smali programming for further modding. However, you can help me for making a Traditional Chinese version if you want.
Actually, I implemented the language settings differently. And I don't think I'll be capable of taking care of the languages string selection.
I think the auto-language detection works fine.
By the way, do you think I've written "Special Level Gyroscope" properly ?
UPDATE: I start to understand what you're talking about. If that's the case, that means I don't need to make a specialized Chinese version.
I know. But the problem is that I'm not used to alphabets other than latin ones.
Also, if I try to translate the game to Russian, it's guaranteed that I might make some grammar errors. Keep in mind that the tips during the loading screen are unique to this Android port, and I can't find any instruction manuals written in Russian.
So I need someone who knows Russian better to add this language in the game.
Oh Hello ! Quite a surprise there ! ^^'
Well... Looks like I have to make a quick patch. Thank you for informing me about it.
I know that I haven't translated accurately in the Chinese version. For instance, about the "motion sensing operation", I wrote "Special sensory experience", but I actually wanted to write "Special Gyroscope".
As for the Chinese language... DAMMIT GOOGLE TRANSLATE!
Oh well... I'm glad that I credited you. You are really helping me for this project. And thank you for this ^^
Hello there. I think I need to explain to better understand the context.
First of all, the Android port of Sonic Advance is an old official software by SEGA released in 2011/2013. And the games on this page are presented as game mods. Not fan remasters.
Secondly, the frame rate is indeed terrible (running at 15 FPS). I wish I could fix this issue, but I'm not an expert at Java/Smali programming. I can only modify what I can understand in the game's code.
Wait... It demands access to "contacts" ? This is strange. I have to test it out.