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flyingsandwich

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A member registered Jan 20, 2019

Recent community posts

I really like the intro sequence, it's a great 'oh shit' moment 

Got a crash on macos, either when I picked up Sakura's items or when I tried to open inventory via `i` after picking them up.


Error  stack overflow   Traceback  [love "callbacks.lua"]:228: in function 'handler' [C]: in function '(for generator)' toybox/libs/lume.lua:822: in function 'wordwrap' toybox/libs/tools.lua:126: in function 'log' nest/map.lua:6004: in function 'moveObject' nest/map.lua:5878: in function 'switchPlaces' nest/map.lua:6187: in function 'moveObject' nest/creature.lua:4193: in function 'patrol' nest/ai/statelessAI.lua:203: in function <nest ai="" statelessai.lua:199=""> nest/ai/stateMachine.lua:137: in function 'doStatelessAI' ... nest/map.lua:6654: in function 'playNextCreature' nest/map.lua:2820: in function 'r' toybox/libs/gooi/gooi.lua:923: in function '_released' toybox/libs/gooi/gooi.lua:882: in function 'released' toybox/entities/Room.lua:1267: in function '__mousereleased' toybox/entities/Game.lua:228: in function 'mousereleased' toybox/LGML.lua:390: in function <toybox lgml.lua:389=""> [love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall'</toybox></nest>

Oh, I just noticed the ability is being used, even though I selected 'no' on the prompt. So the issue isn't that the cooldown is activating, but that the ability is being used regardless of what you choose.

When you activate an offensive ability, and target a non-hostile character, the cooldown begins right away and your mana/energy drains at the same time the 'This character is not hostile' confirmation prompt appears.

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