Hello!
1. Yes, it's your Self Variable plugin:

2. Tried it, also didn't work. Both "over event" and in message using escape code. Like it display "0" instead of string, too. (this allowed me to conclude that selfswitch does not store text values, but maybe I am wrong)
3. For spawning I'm usingDSI-Event Spawner.
I'm using plugin command and put "$gameActors.actor(2).name()" as value to get name from Actor 2 (which is how player can name a chest box). The escape code is supposed to show over event as a name, which works quite well for default (not self) variables. But tried to show the value in message window, too, but still no luck - the self variable always show 0. Oh, and what's probably matter: it's for spawned events. Not the one that's on the map from the beginnning.
I am wondering, can we mak something like this: like we can cook on the stove, the cooking animation is going (like the gif sample above) and recipe is in the making, but when player access the stove it'll let him "cancel actual cook"? If you don't want to wait or did multicraft, but change your mind.
Can I get link to your discord?
Btw there's no any additional plugins or paid ones, so I think I can share it here:
https://drive.google.com/file/d/1yr_GVwDmmi-8a4a1XJ33-P8_OnTncFBW/view?usp=drive...
Would be grateful if you could take a look on this. Thank you!
Hey Eli, just wanted to let you know, because I love your plugins and can't imagine my games without them, but now I'm hitting the wall, because I wanted to use ARPG Plugin (the official free Action RPG plugin for MZ ) in my game, but looks like there' some kind of conflict with yours. Any chance you can take a look on this? It gaves me some error with "x" all the time. Thank you.
https://store.steampowered.com/app/2287820/RPG_Maker_MZ__ARPG_plugin_set/
Hmm, tried it, and while it works perfect with rigid values, it's kind of....off, when using variables. When I set position 10,10, it spawns it on tiles 10,10 on map. When I'll use variables when X=10 and Y=10, it spawns it like...in the map corner. Tried to increase the variables, and it's the same - spawns everything in map corner. I have no idea what's going on there...