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fizzlymike

1,066
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A member registered Nov 05, 2017 ·View creator page →

Creator of

Recent community posts

Hello! 

1. Yes, it's your Self Variable plugin:


2. Tried it, also didn't work. Both "over event" and in message using escape code. Like it display "0" instead of string, too. (this allowed me to conclude that selfswitch does not store text values, but maybe I am wrong)

3. For spawning I'm usingDSI-Event Spawner.

I'm using plugin command and put "$gameActors.actor(2).name()"  as value to get name from Actor 2 (which is how player can name a chest box). The escape code is supposed to show over event as a name, which works quite well for default (not self) variables. But tried to show the value in message window, too, but still no luck - the self variable always show 0.  Oh, and what's probably matter: it's for spawned events. Not the one that's on the map from the beginnning.

Hello Eli! I have a question: does your self variables can store text? I have some trouble with this and I'm trying to figure out why it's not working as I want to. 

I am wondering, can we mak something like this: like we can cook on the stove, the cooking animation is going (like the gif sample above) and recipe is in the making, but when player access the stove it'll let him "cancel actual cook"? If you don't want to wait or did multicraft, but change your mind. 

This is so awesome! Great addition to default RPG Maker tilesets. Can you make more assets in this style, please? 

Well I feel so stupid now.... I've moved it up like you said and now it works. I was almost sure that it didn't worked before no matter where @_@ So sorry for troubling you with no reason. I'm so happy it works!!!

Okay. Gonna try to swap them and see what I get. The only problem I have is that I have no idea how to get in touch with ARPG author(s) to let them know about possible incompatibilities, but well... My choice, my problem. Thank you again for your time!

Any chance to make it mobile/browser compatible? Always get the "require is not a function", looks like HTML does not support the "require". 

With all of them we can build a pretty cool game I think :)) 

Btw...can we make the avatar less stetched?

Can I get link to your discord?

Btw there's no any additional plugins or paid ones, so I think I can share it here: 

https://drive.google.com/file/d/1yr_GVwDmmi-8a4a1XJ33-P8_OnTncFBW/view?usp=drive...

Would be grateful if you could take a look on this. Thank you!

Of course! I'll prepare the project to check. Thank you so much!

Hey Eli, just wanted to let you know, because I love your plugins and can't imagine my games without them, but now I'm hitting the wall, because I wanted to use ARPG Plugin (the official free Action RPG plugin for MZ ) in my game, but looks like there' some kind of conflict with yours. Any chance you can take a look on this? It gaves me some error with "x" all the time. Thank you.

https://store.steampowered.com/app/2287820/RPG_Maker_MZ__ARPG_plugin_set/

Um... it's top-down view, not top view, so swapping beds in different angles doesn't make them look right.

Hello! Can we stop it with a click, or a button? Or it's always roll on it's own? 

Oh... I get it. I tried to use variables like "$gameVariables.value(X), $gameVariables.value(Y)". I'm using MZ. Thanks for clarification. 

Hmm, tried it, and while it works perfect with rigid values, it's kind of....off, when using variables. When I set position 10,10, it spawns it on tiles 10,10 on map. When I'll use variables when X=10 and Y=10, it spawns it like...in the map corner. Tried to increase the variables, and it's the same - spawns everything in map corner. I have no idea what's going on there...

Cool! Can't wait for any updates for your plugins. 

You are truly the best! Thank you for providing that feature. Can't wait to use it! I can say no more than recommend it, and again... THANK YOU. 

Oh ^^' Funny that I need this xD I actually think changing it to event-related is a better solution, and it's certainly more commonly used, as it's probably used for monster loot or chests, so it's perfectly justified on your part. Nevertheless, it would be great if this feature were brought back.

Yes, exactly. I have a problem where I want to pop out items after destroying a tree stump on map, but the tree isn't event, just generated tile, so it would be super useful (I'm sure not only for me). Thank you for your answer!

Wow, supercool :) Can't wait too! I hope we'll be able to  use "slots" instead of weight, too, but I'm pretty sure it's the same, if we set the weights like "1" for every item, and so on. 

I don't want to be greedy, because I love this plugin, but would be awesome if we could "pop out" the icons from x, y location (solid or variables). I would love to have that solution, actually need something like this. Thank you for considering this, anyway.

This is insane! Looks like a perfect plugin for Harvest Moon/Stardew Valley style game. Can we limit the inventory to X slots?

Would be nice to know how to pause the game? :) Classic "P" key? 

Yes, it works with "Drag.SandboxMap.clear()"!! Thank you!

(I think I misunerdstood the "cancel" function)

Can we make limited inventory with this, like "you have 30 slots"? Looking for such a solution lately...

Only storage plugin that doesn't conflict other plugins in my project, which is 5/5 star!

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