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Drillur

219
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A member registered Aug 04, 2019 ·View creator page →

Creator of

An idle game about collecting cancer with quirky stickfigures!
Play in browser

Recent community posts

Nope! It helps another Upgrade's effect.

Hiya, Stage 2 will be out in the coming weeks or months. It's not done yet!

That's a good idea, I'll look into that.

A group of LOREDs is colloquially referred to as a schlong. A schlong of LOREDs.

Ahh, you must be a games journalist!

DAH-na-na-naaaaaa, naaaaaa, DAH-na-na-naaaaaaa!!!!!

Don't ask it like I'm trying to prevent people from playing the game! Godot Engine does not offer a nice way for this to work for all setups. The latest update sets the default stretch mode depending on the user's DPI, but obviously only for a new game since the setting is saved. Try your hardest to up the stretch scale, or start a new game by clearing your cookies.

The name forupgrade_name is "upgrade_name".

Currently, you can only print your save to the console and then create a .lored file in the appropriate folder, which is dis:

C:\Users\UserName\AppData\Roaming\Godot\app_userdata\LORED

I will add an import button at some point to make this easier

I'll upload the Windows and Linux versions here in a bit

Oh! I didn't consider that the Galaxy version was still the legacy version. Now it is correct

It should be matching, or 1 version behind. Make sure you're not downloading the legacy version

Try the stretch scale in the settings window!

Sure, that sounds easy to add

That tracks! For most code in the game, I have reduced a lot of instantiation of nodes, which is creating new nodes. The bar animations have yet to be converted. I was going to implement a better, tween-based animation strategy instead of creating new nodes out of the suspicion that it is bad on performance. I'll bump that up my priority list and reply when it's uploaded

If the game makes any money, I would love to port it to Android (and iOS too, I guess). Designing the UI for mobile would be fun.

Which video did you find this from?

Try enabling both Critical flying texts only and Consolidate flying texts. If you are still having performance issues, disable Flying texts.

Try enabling both Critical flying texts only and Consolidate flying texts. If you are still having performance issues, disable Flying texts.

Sorry to say, but turning off animations only hides the AnimatedSprite2D nodes. It doesn't change any other calculations. So that cannot be what fixes whatever problem you're having

I believe those are printed when the game closes. I read up on it a bit--your OS cleans up any leaks on its own. Lucky me!

Edit: Anyway, that looks like an Engine thing. I wouldn't know where to begin to fix that

Try dis: Press K to open the settings menu, then up the Stretch Scale

It does, but it is just a 1-second flying label--I need to make a section which stays so you can look at the previously obtained Squirtling

Buggy how?

Before I made a change, I had to switch Stretch mode on and off. Does doing that help with whatever you're talking about?

It could be that there is a rendering/display bug. Do you see the menu bar at the top left of the screen, and both of the big Upgrade buttons on the left? 

Buy those Upgrades and level up the Stone guy.

Nope. I'm using Godot Engine, and actually the path I tell the engine to save the file to is this: "user://". The engine then uses that path based on the device/platform the player is on to put it in the correct folder. That folder is the same for Godot 4 as it was for Godot 3, which is the engine version the last LORED version used.

That also explains why idk where it saves the file to for HTML, because all I know is "user://"

For the downloadable version, the save files are located here:

C:\Users\USER_NAME\AppData\Roaming\Godot\app_userdata\LORED

All's I'm sayin is, I love makin games, but dear lored I hate making html games. I'll always push for the downloadable versions the most

It saves to a virtual filesystem via IndexedDB. This can be found in AppData/Local/Google/Chrome/User Data/Default

As for the actual save, I'm not certain it creates a file. No idea how it works.

Hi - the update is comparable to a new game. Stages 1 and 2 feature the same characters, but all new mechanics.

And sure thing, exporting the save ought to be ezpz to patch in

The version which will be playable in-browser will be the new versionnext Monday, replacing the current one.

If you wish to keep your save for the old version, export it now!

You can keep playing the old version at any time by playing the downloadable version. The old version will always be kept available for download for free.

Good job with this, it's very good! The pacing is perfect.

I don't remember if this feature is included in this current version, but you might be able to toggle Upgrades. If not, NOPE

it depends on if the resource is useful, and if what it costs to upgrade is more useful

But for the coming update, there are a handful of autobuyer options which should satisfy most people

Even if the very last thing I do before I die is click "Upload" from my deathbed, Stage 3 will be released. Hold ur lil humus horses!

To avoid these kinds of soft-locks, the coming update will introduce alternate jobs at a lower priority which have different costs. For example, Axes will be able to work using solely Steel (at a much higher rate), avoiding the scenario where there is insufficient Hardwood to work the normal job.

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