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DreamWaker

294
Posts
2
Topics
1
Followers
A member registered Jun 16, 2018

Recent community posts

Needs more upgrades, and a "limitless" upgrade or two...

Keep the cogs going up to infinity!

So, I have 16 trillion years now.

All three hands froze

Kind of boring, but maybe more can be added?

Any chance of a "chopping progress" indicator?

Maybe a line down the tree for simplicity.

Being limited to 15% of the people who see it, doesn't help.

But being unplayable has its perks I guess?

Its a shame this cant be a good game...

Make a way to store a monster, and then place them elsewhere. Easiest way to allow both moving and "removal". (and let us sell from monster storage)

Right clicking on the world monsters, moves to storage, and then clicking on them in storage, lets us place them on the map, same as when bought. Right click in storage, sells one.

The collection book can double as monster storage?

Unable to close any window, being unable to move forward when the screen is covered entirely...

The blurry hurts, also page is locked when its running...

Its super fun when it just rudely cuts you off and ends the fun.

Awesome way to ensure the playerbase that might be interested hate it.

Well, I may have also cracked past 100 super humans...

1.68T humans... wow!

I'm sitting around almost e20k myself

It literally breaks later on, and lags to the point of crashing the browser.

its horrible when it just casually destroys a LOT of resources

How do we Approach the Glow?

Or should I be farming the Asteroids more? (I got the shiny one already)

Sadly, it wont go below 5 hits... so no speed forging!

Cute, you can win the rat race?

Adjacency feels wierd, it only seems to affect the center tiles, should it be reworded? It feels like it should either boost every building with another building next to it, or maybe buildings of the same type?

i think something is missing... I see no buttons

Any chance of a prestige thing?

Where we reset, and start a "harder" flower that takes more to grow fully.

Mostly to just let people have a reason to replay the game, to attain higher "tiers" of a win.

Maybe these tiers of prestige, could start with some shop purchases? (to speed through the early game stage?)

Very basic and simple, but adding more to the games lifetime.

Water, Grow, Crush, Feed

Win when you feed enough.

Get water, to grow flowers, which are currency in the shop.

Buying in shop makes everything more efficient (or automated) -Ignore Queue+ as its meh for now.

You can easily win in like 8-10 mins or so (haven't timed it, but its super fast and easy)

Needs to autocollect the minerals better.

Absolutely zero fucks to give about this garbage...

You have to kick it just the right way to ever so slightly get it to semi work...

is there a reason most of the stuff hard caps out?

Kind of lags the browser into crashing near the end...

Needs a way to throttle itself somewhat.

I give it, 0.3 stars... Generously

Extremely boring start, and no real way to extend it for a LONG while (30 or so runs)

Theres a good bit more beyond that, but it is very grindy.

I'm at supernova 65 right now, and its slowly getting towards another wall.

Now 83, yeah, its an annoying wall...

And now endgame reached!

Perfectly readable, but having an option to make it a bit bigger, in an options menu, might be good, for smaller screens

I wanted it to loop between double and itself, so it output double, doubled, doubled, doubled, until it maxed out at 500, from a single block (currently)

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