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DennisMagnusson

292
Posts
14
Followers
7
Following
A member registered Jun 03, 2021 ·View creator page →

Creator of

My entry to the Weekly Note Composing Jam #7
Just follow my instructions and you'll be fine
Play in browser
I WAS BUILT TO SCALE MOUNTAINS!
Play in browser
Interactive Fiction
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Big D is back again this year!
Play in browser
Can you truly die happy with an empty heart?
Puzzle
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Interactive Fiction
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A puzzle game that I made a long time ago that surprisingly doesn't suck
Puzzle
This game sure was made by a 15-year old
Action
A game where you play as the final boss of a game.
Card Game
Play in browser
Interactive Fiction
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My Ludum Dare 50 Game
Platformer
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This week we will observe as the Bunker Goblin engages with its favourite hobby: Gaming!
Action
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My Ludum Dare 49 game
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A game about feeding the Goblin. Made for the August 2021 Goblin Jam
Play in browser
A stylish game about being stuck in a room and having to kill time... literally
Shooter
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A physics based game made for the GMTK Game Jam 2021.
Platformer

Recent community posts

I expected another dark and sinister song, but this was something completely different. Definitely has old 70s comedy series intro vibes. Very fun, very chaotic!

Hahah thanks! Glad you liked it (:

Funnily enough I originally planned to have my normal voice represent the pigeons, but it sounded terrible, so I just shifted the formant up, which made it sound much more representative of the harmless pigeons

I usually hate chiptune music, but this is an absolute banger! It's punchy, clear, varied and interesting and you succeeded in making something feel pigeony with the limitations, which is really impressive!

Pretty simple, but very effective! The marching footsteps as a beat definitely works for the theme. One thing I would recommend is to try panning tracks more to the left or right, to make all the instruments feel more separated. That usually helps to make things sound more interesting, especially for orchestral compositions.

That sheet music is terrifying!!! And the piece itself is also pretty terrifying, but definitely fun to listen to!

I like the way it tells a story of an encounter. It's definitely messy and fatiguing to listen to, which isn't necessarily a bad thing, because I think being around 1000 Pidgeys would be very tiring, but I think it would be easier to listen to if the tempo was like 10-20% slower. You definitely got the Pokemon style down!

Dang, this one is fun. Like reeeaally fun! It feels just evil and sinister enough to be what I expect is going through a pigeon's head as it goes goblin mode. Very impressive!

This feels like the kind of song you might hear in a game when seeing the outside for the first time in a long time. The whole soundscape that you created is very pretty. One tiny thing that I found a bit distracting were the car sounds. They definitely fit, but I feel like they could be a bit more sparse and random and varied in terms of the volume and type of vehicle driving by, but I can imagine that would be difficult to find samples for. But overall this is a very good composition!

This is definitely a head-bobbling kinda track! I like the instruments used and the mix here. Very clean, and it's very easy to hear all the different instruments, especially at the end when there's a lot of different stuff going on at the same time!

This reminds me a lot of the soundtrack to Final Fantasy 8. Feels very military in the same way. I like the use of the slightly odd time signature here, which made the song sound unpredictable (like I imagine an army of pigeons would be)

That's a lot of fun crammed into such a short piece! The accelerando makes it feel very "birdy" in a way that I can't quite put my finger on. I'm impressed that you managed to evoke the theme so well without directly sampling pigeon sounds

me playin this game like 

me


Really cool idea actually. I'd put it up with the greats such as Knack 2 and Super Mario Bros 2. Maybe the sequel to this can be even exceed them.

I feel like having NKRO could make some of these games pretty easy, but I don't (cuz I'm a gamer), so I had a decently challenging time.

Some of the games are very tough (such as breakout and the game where you pop cherries with grandma), and some were very easy.

The game look pretty.

Anyway, I like the game, and I wish more game used more than 4.807% of the keyboard. Hopefully this game can inspire more game to do so. Truly the work of visionaries.

Also I'm a little bit embarrassed to admit this, but I actually thought I couldn't run the game at first because I thought that powerkeys were the same as modifier keys, and I just assumed that the game asked me to press them to choose which keys to ignore, and then when I failed I thought something was wrong with my keyboard, and I couldn't find anything useful when I googled "Powerkeys". 

I also accidentally closed out of the minigames multiple times and I couldn't figure out why, but it turned out that it was because I pressed caps lock, which I have mapped to escape, and since this game is basically fat finger heaven this caused me to exit out of games many times and it took a while for me to figure out what I was doing wrong.

Dang, you managed to make me sad in 20 seconds. That's impressive!

I liked it. Very reasonably challenging. It's a bit awkward waiting around for like ten seconds after you shoot, while everyone just kinda stands there like you didn't just kill someone three feet away. But that's just a small detail. The game is cool. The artstyle is cool. It reminds me of Runescape, but with horse heads.

This reminds me of this one time where I had to review someone's coding assignment where they made snake, but with colemac keyboard layout.

This game is very good. I like how it both scrambles the keys, and also you have to not scramble the egg. I appreciate the egg puns. I thought the easy mode was pretty challenging, so I think hard mode might be a bit too hard for me. But I enjoyed it!

Me during lunch break.


It's simple, but effective and intuitive. The scoring system seems a bit confusing, but I don't think it's necessary to understand it to enjoy the game. My high score is 4760

It feels overwhelming once you start the game, but it is surprisingly simple. I like the style of it (though I wish there was a dark mode (: ) It's a bit hard to know what is back and what is front sometimes, and I often confuse 0 and O (even though they are very different in this font). Anyway, good game!

This is so unreasonably hard, and I don't understand why. Why does the brain think it's hard. What is wrong with my brain. Anyway, I got 24 on hard. I'm pretty proud of that. The game and the page look very nice!

I wish there was more to it than just button mashing, but at least the style and drawings were nice. I haven't seen Dragon Ball, but I like the lil dude that cheers you on when you do pushups.

I like the style of the bosses. I mostly just picked random doors and hoped for the best, but that seemed to have worked a few times at least (:

Funny game! The puzzles were very reasonable and I didn't really feel stuck any time. Good stuff!

Very convenient button. Sometimes you need one of those after you have been gnomed.

I like the game. Sometimes it is a bit hard to find the clock, especially with both digital and analog. I also like that there are two songs, one of which is extremely chill and relaxing and one that is very stressful. Big contrast.

Very pretty. Very polished. Very beautiful.

Looks like the hair glitches a bit when the time runs out, making the person slightly bald. But that's okay. But otherwise it is nice. "Slay" indeed

Platformers in 20 seconds can definitely be a bit hit or miss, but this one is definitely good. The design is intuitive and the levels are challenging, but not impossible.

Great job!

i'm in

I got 2005 moneys. 

This is a nice and simple idea. A 20 second clicker game doesn't sound possible, but this actually makes sense, and it has some strategy and thinking involved. And the hacking theme is nice. I like it.

Took me a while to figure out how to beat the boss, but once I got it I got it. 18.58, but I'm sure I could shave off a few seconds if I tried

Very realistic! However one unrealistic thing is that you ask different questions to different candidates? A real business would just have a template of questions and ask the same questions to every candidate.

But seriously, this was very fun and I like the art style and writing (even though I had to speed read most of it (: ) 

This is exactly what I feel like a 20 second game should be. It's simple, intuitive, reasonably challenging, quick to restart and replay. Great stuff!

Really nice! But also very hard. I died. A lot. I wish restarting was faster. Though I enjoy the haikus between attempts, the intro feels a bit too long for a game where you die after 2 seconds (at least if you're me)

I respect the decision to write waaay to much text than is feasible to read in a timely manner. Consequently, I didn't read most of it, but I enjoyed the atmosphere and I feel like I got the gist of it as well as a person can without using the unlimited time feature.

Here is what it looks like for me. You can still see most of the map, but I feel like it should maybe be bigger. It looks the same in other browsers.

Very good! Though it did take an embarrassing amount of time to figure out that you could open the boxes. The vibe and atmosphere are very good. I'm no speedrunner, but I don't feel like this would be beatable in 20 seconds, so it would make sense to make it keep running, but that wouldn't work with this jam, so I get it.

Nice! Thanks for playing! I shall check out your game as well

I enjoyed the surprise. I thought I was about to destroy my keyboard, but I ended up destroying my keyboard in a different, more entertaining way.

Nice! I managed to beat it, but only because I glitched through the clouds by boosting (;

I like the music and the hot air balloon moves in a way that I would expect a hot air balloon to move, as someone who has never been in a hot air balloon before.

I don't know if it's just a problem for me, but half of the map was off screen for me, so it wasn't much help.

With some modifications to the gameplay this could definitely be a fun game. The music and art make the vibe tense and exciting!

The intro is unreasonably good! Also the Itch page and UI are sleek as heck. The gameplay was a bit hard to grasp, especially since the levels are 20 seconds long, but with a little tutorial and time to explore the mechanics I can see this being fun to play.

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