Movatterモバイル変換


[0]ホーム

URL:


Skip to main content

itch.ioitch.io logo & titleitch.io logo

Browse GamesGame JamsUpload GameDeveloper LogsCommunity
Log inRegister
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Denilson Sá

18
Posts
1
Topics
2
Followers
39
Following
A member registered Dec 10, 2015 ·View creator page →
denilson.sa.nom.br/@denilsonsa

Recent community posts

Hi, I just tried the web demo of the game. There were many many jumps that didn't happen even though it feels like I pressed the jump at the right time.


After trying the same jump over five times, each time having to go back to try again due to a long fall, I gave up.


So, yeah, coyote time is something to be tweaked here. Maybe it's better to think about it as a coyote distance instead of time. How many pixels away from the edge would it still consider a jump? Also consider that people playing will have a few milliseconds of input delay by the keyboard or gamepad, plus a few milliseconds to the display.


(I wasn't sure if the failed jumps were due to lack of coyote time, or due to "capsule"-shaped bounding box (as opposed to a plain rectangle).)

Question: where does the game save the progress?

(EDIT) Answer: at C:\Windows\Tobias.sav

It might be a good idea to add the save location at https://www.pcgamingwiki.com so that it can be automatically included in tools like https://github.com/mtkennerly/ludusavi/blob/master/docs/help/missing-saves.md

I'm trying to download it from the itch.io client, but it is not working. Instead, it just shows "No compatible downloads were found".

This other topic from someone else explains the issue: https://itch.io/t/3848455/why-no-compatible-downloads-were-found

Apparently, the files available for download are not tagged correctly. When they are correctly tagged, there is a tiny icon next to the filename. The older version was correctly tagged. Look at the screenshots below:


Gave up on level 18 and just decided to burn everyone.

For me, 18 and 26 took me the longest. Still, pretty good, and I managed to complete the 26 levels. Found this game from bontegames blog.

I was playing it fine until I failed level 21. Can you please release an updated version that has a unique solution? And also remember to upload the new version to Newgrounds. (I was playing over there, and I wish I had known this level currently has multiple solutions but only one is accepted.)

When using Ctrl+Plus and Ctrl+Minus to change the browser zoom, the game considers this shortcut as an answer. Result? I answered everything in just a couple of seconds, and that was definitely not my intention.

Interesting. I tried to install on my Android tablet, but it claims it is not supported. Also, I want to play with MIDI keyboard, but the description says it's not yet implemented. Well, I may try again someday in the future.

One suggestion (for a future revision): the sounds should have the same pitch as the notes being played.

While playing for the first time (without reading the instructions), I thought faces with only a change in their hair should be allowed to pass. Then I got a citation and I read the manual and I understood it has to match perfectly.

In a slightly similar idea, there is this other game where the graphics are made purely out of static noise. Yet, you can clearly see the platforms and hazards.

It's called "Lost in the Static":https://silverspaceship.com/static/

Even after the update 2, level 16 is the most difficult, requiring quite some maneuvering skill.

Suggestion: let the left-click cycle through white-black-cross, and the right click to cycle in the opposite direction. That would enable the game to be playable by touch screen, with no detriment to mouse users. Look at "Simon Tatham's portable puzzle collection" for an implementatiom that behaves as I described.

There is one minor detail... The exit door has stairs going up, but looks like the character walks down.

Nice idea, nice implementation, but I have a couple pieces of feedback to make it smoother:

Having to move the hands between mouse and keyboard gets quite annoying. I'd be happy with a full-keyboard (and full-gamepad, and optionally full-mouse) control scheme.

Also, if I'm controlling one piece and click on another, I'd expect to move the control directly to the other piece, instead of having to click twice.

The game (both the Jam version and the updated version) gets a little bugged if I switch to another browser tab and come back later. It's like part of the game engine continued running, but other parts (gfx?) didn't.

And I agree with other people: having a full version of this game would be great.  :)

Nice game!

One wish: level select screen to let me quickly go to any level where I missed a coin. And a restart level, just in case I exit it by accident while trying to get a coin.

One typo: "convinient" should have been "convenient".

Suggestions:

  • Mouse sensitivity setting, please! For me it is too high.
  • Volume sliders would be nice too, because I would raise the voice volume and lower sfx and ambient music volumes.
itch.io on Twitteritch.io on Facebook
AboutFAQBlogContact us
Copyright © 2025 itch corp ·Directory ·Terms ·Privacy ·Cookies

[8]ページ先頭

©2009-2025 Movatter.jp