I really liked the game, even though it's still in its early stages. The aesthetics, music, and sound effects are well-executed in my opinion. The time and effort dedicated to the project are also visible, which is why I'm dividing my "review & feedback" into two sections. The first covers the "important" aspects that I believe could improve the game, and the second includes minor suggestions that will probably be added later on.
I'm also keeping in mind that this project is developed by a single person and is currently in alpha.
"Important" Gameplay Aspects:
- In the combat system, the biggest issue for me was the lack of "consistency." You've probably heard this before, but in my case, it’s the absence of combos within and between weapons. This is just an idea, but something like three- or four-hit combos depending on the weapon, and having the jumping attack damage an area or make some enemies vulnerable, are a couple of mechanics that crossed my mind. These are just examples, as I’m not sure how much time implementing them would take.
- The parry mechanic sometimes feels delayed (this only happened to me in a few cases, but it did). Additionally, it would be a lot better if the stun lasted just a little longer (like 0.5 seconds or less), as it would give the player time to heal or perform a backstab, especially when fighting multiple enemies. I found myself dying often, even after executing a perfect parry.
- When you die in a dungeon, it would be great if a red circle appeared to show where you died. This would make returning to your last location a bit less tedious.
Minor Suggestions:
- When carrying dropped or quest items, it would be really nice if, when you have a certain amount (e.g., rocks or slime drops), the items would automatically stack.
- There isn’t a frame or ability box for the recall function.
Hope this project continue to grow and geting better! :))