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Cruise Elroy

23
Posts
588
Followers
3
Following
A member registered Sep 11, 2017 ·View creator page →
@itsCruiseElroy

Creator of

A game made for Ludum Dare 56
Strategy
Play in browser
The original 2016 prototype is back, with new features to boot!
Platformer
A game made for the 2023 GMTK Game Jam
Survival
Play in browser
A fast-paced score attack with less than 500 characters of code!
Play in browser
Run n' jump, grab n' go, and haul n' brawl!
Action
Play in browser
A game made for Ludum Dare 48
Platformer
A game made for Ludum Dare 50
Survival
Play in browser
A new platformer for the arcades of the '80s!
Platformer

Recent community posts

We'll be looking into it for a future update!

A patch is now live that fixes this issue.

No clue what broke or why for this; rest assured I'll have a fix for it soon though.

I'll delete this comment since I don't think it's a good idea to be spreading the source of it out in the open like this but I do greatly appreciate the heads up.

Thank you! We're looking into adding that in as a feature for an update soon.

Can you tell me what controller you're using? There might be a controller type that I didn't account for.

If you'd like to refund this version, that's something I can't grant on my end; from what I can tell you have to go throughitch.io's support page for that.

I can't export to Linux without a Linux device, and I don't have any

Thanks! Hopefully I can get a Mac version out some day soon. Linux may still be a ways away however.

I plan to some day in the future! It's not on the agenda at the moment, however.

The native resolution without the borders on is 7:9!

Whoops, I meant to do that before sending the update out but I forgot. Thanks for the reminder!

I'd say it's possible! I don't have the time to figure that out myself, but I'm also curious to see if it could really be done.

The game should be able to switch over to a gamepad automatically when you connect it. If that isn't working then I'd suggest Joy2Key as a temporary solution. What kind of joystick are you using?

I can try to look into it some day!

The game was made in Game Maker Studio 2!

They all do! I'll leave what those strategies actually are up for you to figure out though ;)

Thanks! There's not really a particular "one size fits all" strategy that works with every stage. Every snake has its own strategies for reaching the player and choosing what tunnel to go through, however.

Nope, this page is just to purchase the itch.io version. If you want the game on Steam then you'll have to buy it on there.

I thought I fixed that before I put up the page but apparently not. It should say "released" now though!

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