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creyon

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A member registered Dec 19, 2021 ·View creator page →
@GTcreyon

Recent community posts

We're working on rewriting stuff, and collaborating with the Super Mario 127 team.

Check your control bindings in the Pause menu - you might have accidentally bound X to open the developer console.

Maybe both. The web version is kinda slow on lower-end devices.

It's already out. The `alpha` part was left in by mistake. :P

Haven't tested it. I doubt it, it's built for 64-bit systems. Do you happen to have a 32-bit system?

There's a menu to rebind your controls in-game. Does that help?

If you have any relevant game development experience, you can apply to join the development team via this link:https://forms.gle/mJyF3iYZMwMhq1xE7

If not, just share it with friends!

127 has a different goal and design philosophy, I don't think it's fair to make a comparison.

You can change them in the Settings menu. Tap the screen to get to the main menu, then tap right to get to the Settings menu. Select the settings menu, and then tap on the down arrow to reduce the size.

No. We'd probably tell you if that were the case.

It's alive. Here, you can see the code changes we make on our GitHub repository:https://github.com/GTcreyon/SM63Redux/commits/master

Is this on mobile? We'll be working on fixing the menus a little for the next update. I'm doing that today, actually.

Hm. I'm not quite sure what would be causing that. Could you try it on a different computer, and see if that works?

Could you give some information about your phone? What model is it? How old is it?

The controls are how they were in the original. You'll be able to rebind them in the future.

The speedrun controls were a last-minute addition, so they're a bit rough, yeah.

The pause button is P because that's how it was in the original.

The fastspin was removed because it's not useful enough anywhere in the game.

The music stuttering is due to the limitations of the Web platform - not the game's optimization, nor your computer. It won't happen on the downloaded version. It might be fixed when we add a custom loading system, but maybe not.

Mario's running speed is the same as the original, I'm pretty sure. The higher framerate makes the whole game feel faster. We removed dashing because it's less useful than diving, and makes precise movement harder.

That's odd, not quite sure why it would be hard to control on web. Are you playing on desktop or phone?

We probably won't be adding dashing or fast-spinning, and Luigi won't come until much later, but, I'm glad you like it!

New levels are sorta planned, but not confirmed. We'll probably be using the Level Designer to build future levels, which should be easier.

New features, yes. There already are new features, like language settings, speedrun timing, console commands, etc. ^^

Huh, I didn't know that wasn't already possible. I'll see what I can do.

You can play the original using the .exe found on Runouw.com, or by using a Flash Projector.

Editable controls are planned. It's like that as the default for accessibility purposes, but we'll try to make it customisable. Glad you enjoyed it

Ahh, of course, that makes sense. I should be able to do that easily for next release. Thank you!

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