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clydeBG

10
Posts
4
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A member registered 63 days ago ·View creator page →

Creator of

Defend Edenhold from the Other Realms in their furious attempt to consume the last amber left in Nyx.
Strategy
Play in browser

Recent community posts

Thank you very much Morra, the team is always fired up when recieveing any kind of feedback =)

Hey, thanks for your feedback!

We initially considered and wanted an isometric camera angle, but because of the short time we didnt make it. We decided to bring this game to a 1.0 version within the next few months which will include the intended camera angle. The original plan also included the ability to set a single target for the tower by clicking on a specific enemy. If the enemy dies, it would revert back to the "nearest enemy" logic. This is something we will probably see in future updates as well. :)

This is hilarious I love it, really well done.

This is very addictive, like the clean visuals. Really like it not being too easy. Like the combination of getting yourself some speed and then launching off to cross large gaps, crazy smooth.

Good job!

Hey thanks for reaching out!
Did you play on mobile?

Hey, thanks for your comment!


Yes, we saw that with the first Browser export that this is a thing, sadly we had no time left to come up with a fix within the time frame of the GameJam. Now we know why shaders are a thing :D

Thanks for the comment!

Yeah, a cooldown was planned but unfortunately there was no time left for the whole amber resource mechanic, including cooldowns or getting cards as a reward after each round.

Almost lost it reading "McAfee" : D

Very fun and interesting approach to the whole theme, the level transition environment is 10/10, very good!

Hey, thank you very much! The team was really hyped when they heard your feedback!

In our first web export three hours ago, the lag spike was around five seconds every time you used a card for the first time. By preloading it, we managed to reduce it to about 0.5–1 second.

Unfortunately, due to time zones and work tomorrow, we have to publish it now, as we won’t be able to work on the game until the deadline.

Really happy about your comment—thank you!

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