Thanks for your support with this little game! I appreciate it.
I’m working away at some technical learning that isn’t too interesting for players but I’d like to make a little dungeon crawler soon. And eventually a short JRPG inspired by Dragon Quest and Final Fantasy Legend. I’ll definitely develop those out in the open, that’s a lot of fun for me!
Hi everyone! With Quads Jam 2024 just about to start soon, there are two key pieces of information to share.
Have fun and can’t wait to see what everyone makes!
Thanks for playing the game and reporting that bug. I’ll fix it in the next release. I see what the problem is—I’m not clearing the player’s moves when reset is pressed.
Here’s the page where I downloaded the sound effects and music by Melos Han-Tani:https://analgesic.productions/sephonie_OST.html They’re available for use in non-commercial projects.
Nice job, this feels great to play! I got a high score of 2390. Really love the dash mechanic, it’s so fun to dash around the screen. It’d be awesome to see a larger action game with that dash and slash mechanic. Adding a sound effect when a mob is destroyed would help give a little feedback and add to the polish.
I love this thread, thanks for starting it and for everyone sharing their reflections! It’s been really awesome catching up, checking out the submissions, and seeing what everyone made.
My postmortem isn’t very exciting in terms of the jam. I started a new job the week before the jam and haven’t had any personal time to work on game projects, including the jam. I’m so grateful people participated and submitted games, even though I didn’t have the ability to. It’s been a reminder to myself that unexpected life changes happen, and sometimes you gotta put your hobbies on hold for a little bit.
With the jam being less than a month away, have you begun thinking about what kind of game you’re going to make?
I’m going to make a side-scrolling shmup inspired by Cotton 2:
I think the world of Pepper&Carrot will fit nicely into a cute-em-up.
I’m going to make it pretty low resolution with pixel art so that I can focus on the game mechanics rather than high res art.
Also, just want to voice that if people have similar ideas, don’t be discouraged about your idea. It’s really fun to see different takes on the same genre!
With the jam approaching, do you know what game engine or library you’ll use?
I’m debating between using Pyxel, which I haven’t used much yet, or Godot, which I am more familiar with.
Pyxel seems like a lot of fun to use for a jam because of its constraints, preventing me from biting off more than I can chew. But there’s also a risk with using something I’m less familiar with. So I’m not sure yet. I’ll decide as the jam gets closer.
What are you thinking of using to make your game for the Pepper&Carrot Jam?