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Brastin

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A member registered Jul 06, 2017 ·View creator page →

Recent community posts

I caught my files nefariously drinking mustard in my documents folder - Thanks Electric File Monitor!

I havent bought the game yet but I love the LEGO LOCO style menu thing and everything, and I don't think ive seen anyone point that out yet

Oh yeah that was so annoying. The way I fixed it was instead of checking if a key was pressed using keyPressed and checking hat key was being held at the time, I had up, left, down, and right variables. In the keyPressed() function I check what key is pressed and change the variable to true, and in the keyReleased() function I check which key gets released and change the variable to false. This way you can check if multiple keys are pressed at a time, and it doesn't do that weird thing where it can't decide what key is being pressed. Sorry if that was confusing but I hope it helped :)

Heres an example with two buttons (left and right)

boolean left;boolean right;int x;void keyPressed(){  if(keyCode==LEFT||key=='a'){    left=true;  }  if(keyCode==RIGHT||key=='d'){    right=true;  }}void keyReleased(){  if(keyCode==LEFT||key=='a'){    left=false;  }  if(keyCode==RIGHT||key=='d'){    right=false;  }}void move(){  if(left){    x--;  }  if(right){    x++;  }}

Thank you!

What do you mean by smooth controls? Like just the physics or the key inputs?

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