Hi TheOrangeGecko! The issue with not being able to click buttons is usually due to the game thinking it's in a different resolution than it actually is, so the hit boxes in the menus are offset from what you see on screen. You can try deleting your settings file to reset everything to default. It can be found on your PC here:C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames
If you're having trouble finding it, reading this post (and its replies) should help:https://itch.io/post/128793/view-in-topic
Hi Mostwanted! Checked out the video, thanks for the heads up. But this Youtuber is most likely lazy, not intentionally deceitful. As it turns out, he just copied and pasted the description from the itch.io page into his video description. Check out Dasius's description for the gameHERE and you'll see it's copied verbatim. Fynnpire does provide the link to the itch.io page as well where Dasius gets the appropriate credit for creating the game.
Yeah, Dasius worked really hard for over a month crushing the game breaking bugs everyone was reporting (he's really dedicated to this project). Can't blame him for taking a short break and enjoying time with his family for a bit. After all, he's a one man team on this one. Don't worry, he'll be back at it soon enough :)
Also, you can try deleting your settings file to reset everything to default. It can be found on your PC here:C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames
If you're having trouble finding it, reading this post (and its replies) should help:https://itch.io/post/128793/view-in-topic
Wow! That's real dedication there, and yes, Dasius is aware of this issue. Currently your money is stored as a signed integer, so the maximum value is 2,147,483,647. The overflow into negative was found by one of the testers. The proposed solution is to change to an unsigned integer to increase the max to 4,294,967,295 and add a cap (probably at 4 trillion) to prevent this issue. The only downside is that once you hit that cap, your sales won't mean anything other than recouping the cost of materials you just bought. Anyways, rest easy, the fix is in the works. In the meantime, Happy Smithing!
Hi imperialfish! The ingot pricing is much steeper in the latest version. The profit you make on items you sell is a relatively small percentage markup from the cost, but as you get into the higher tiers, you will make more money. The developer knows that everyone has a different pace they'd like the game to play at. Some people thought the previous version was too easy (you'd usually be done by day 10-15 with no reason to keep making more money other than having a big number). Don't expect this pricing scheme to be set in stone, though, we're still in Alpha. Also, Dasius has been working on the idea of having the pricing tied to a difficulty setting so that players can enjoy the game at their own pace, but that's not implemented yet. Hope you're still enjoying the game even with the increased difficulty and Happy Smithing!
Hi BOBTHEKILLER! Items snap together on the workbench in the orientation of the part you're holding. So if you're holding a grip and it's pointed down toward the table, the blade will be wedged in the table when they snap together. When an item gets stuck in the workbench, follow these steps to unstick it:
Hope this helps, and Happy Smithing!
Hi Thor30056! I understand your frustration, but currently the developer does not have a Mac on which to build, so don't expect a Mac version to be released anytime soon. There's a discussionHERE about some possible workarounds in the meantime from other users with Macs. You can also add your vote for a Mac version on the MLBS Trello pageHERE. Thanks!
(Edit: Nice timing, Slipcor!) Place 2 or 3 ingots on the anvil ( 2 = one hand hammer head, 3 = great hammer head ), then press and hold "Z" on the keyboard to pop up a menu. Highlight "Blunt" with your mouse and either click or release Z to dismiss the menu. Now hammer on the ingots. Happy Smithing!
Hello BlackOreoCookie!
The AI is a little bugged in the current version. Sometimes dropping the item and picking it back up will get them to take it from you. Also, after leaving the shop, sometimes they'll run around in circles forever. When they do this, no new customers will show up (only one customer at a time currently). You can usually unstick the broken customers by pushing them around. With the timers, they get shorter every game day. So you start with over 150 seconds on day one, but after about 15 days you'll only get about 30-45 seconds. Lastly, Dasius has said that the blueprint is currently incorrectly representing the ingot total for making items so in the meantime here are the recipes:
Happy Smithing!
Correct, when an item gets stuck in the workbench, follow these steps to unstick it:
Happy Smithing!
Also on #3, I know that Dasius is working on balancing the pricing system. The problem at hand is that some players want a casual, quick playthrough with minimal stress or effort, so the pricing would have to be very forgiving. But then other players want a challenge, something that will take a longer time and give them a sense of accomplishment. I don't know which update it would be scheduled for, but Dasius is currently toying with the idea of allowing players to select a difficulty level that will change either ingot pricing or profit margins so that all players can tune the game to their own personal preference. Game balancing (for any game, even board games) can be a very long and tedious process with many missteps, so I'm sure he appreciates any feedback that will help fine tune the system. Thanks for listening, and Happy Smithing!
Unfortunately, reinstalling the game won't fix the problem since it doesn't delete your savegame or your current settings. They are stored elsewhere on your computer. Try deleting theSettings.sav file located here:C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames
If you're having trouble finding it, reading this post (and its replies) should help:https://itch.io/post/128793/view-in-topic
Hope this helps!
For discussion of a Mac version (and some workaround options), please check out this thread:Mac and Linux
Yeah, sorry. I believe Dasius has mentioned that the 32 bit version of MLBS isn't as stable/reliable as the 64 bit. There's another patch coming out in the next week or two, but I'm not sure if it will resolve your problem or not. But again, if you do come up with a workaround or solution (even if it's something drastic like reinstalling windows), let us know on the boards here in case someone else has the same problems. Thanks, and good luck!
@atyourmercy Thanks for sharing your knowledge and skills. We all have different strengths that we can lend to Dasius to help him make this game its best. I personally have no experience with optimizing code, so it's great that there are players like you that can help guide Dasius to consider solutions he may not have considered. Thanks and Happy Smithing!
@Redbaron14n Please try to keep the discussions civil and minimize the personal attacks. This is a gathering place for people who all love this game and want the best for it. Dasius appreciates critiques, especially ones that are well thought out and can help make this game even better and enjoyable by as many players as possible. Thanks, and Happy Smithing!