Issue was posted to Github, but reaching out here in hopes maybe some eyes get on it.
I get a crash when I try to unzip the debug .dll, I am trying to do this so I can troubleshoot a different issue in my main project.
https://github.com/nommiin/ImGui_GM/issues/21
Crash log:############################################################################################ERROR in action number 1of Step Event1 for object objExample:buffer_peek argument 1 invalid reference to (buffer) - requested 0 max is 0at gml_Script___Update@anon@123686@ImGui@ImGui (line 3995) - if (buffer_peek(__FontBuffer, 0, buffer_bool)) {############################################################################################gml_Script___Update@anon@123686@ImGui@ImGui (line 3995)gml_Object_objExample_Step_1 (line 1) - ImGui.__Update();
The optional theme is: THE GRIND
Some ideas to get your gears turning: A clock ticking away. Skateboarding tricks. Hard repetitive work to get through a challenge. Gear puzzles. A narrative game in a dead end job. Grind coffee beans as a barista serving customers. Make lots of money. Keep it simple with an idle clicker. Show your players something they want to achieve at the start and make them work for it. The choice is yours!
controls were a bit touchy, but overall, this was a really charming little bullet hell. I think you pulled off the "bullet" effects really well considering the limitations and I enjoyed the different bullet patterns.
Oh, one issue though - the web version I played the game window was extremely tiny!
Edit: second time I played the sizing issue was sorted. cheers!