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Avis

235
Posts
15
Topics
56
Followers
21
Following
A member registered Oct 09, 2015 ·View creator page →
@agentavis

Creator of

Simulation
Play in browser
Replaces GMS2's built in speed system.
An Open World Zombie Crafting Survival Game... In the 80s
Survival
Community sourced resources for the Nokia 3310 Jam
ooo look at the little dots
Simulation
Explore a mysterious town taken over by an evil cult.
Action
Side scrolling zombie wave shooter with customization guns
Shooter
Space Dragon fire-breath'em up
Action
A game about eating your siblings (or being eaten by them)
Survival
A game where you take care of an eldritch horror.
fly around and shoot space monsters
Shooter
Local multiplayer planetary deathmatch
Action
may cause seizures
Run in browser

Recent community posts

Issue was posted to Github, but reaching out here in hopes maybe some eyes get on it.

I get a crash when I try to unzip the debug .dll, I am trying to do this so I can troubleshoot a different issue in my main project.

https://github.com/nommiin/ImGui_GM/issues/21

Crash log:############################################################################################ERROR in action number 1of Step Event1 for object objExample:buffer_peek argument 1 invalid reference to (buffer) - requested 0 max is 0at gml_Script___Update@anon@123686@ImGui@ImGui (line 3995) - if (buffer_peek(__FontBuffer, 0, buffer_bool)) {############################################################################################gml_Script___Update@anon@123686@ImGui@ImGui (line 3995)gml_Object_objExample_Step_1 (line 1) - ImGui.__Update();

The optional theme is: THE GRIND

Some ideas to get your gears turning: A clock ticking away. Skateboarding tricks. Hard repetitive work to get through a challenge. Gear puzzles. A narrative game in a dead end job. Grind coffee beans as a barista serving customers. Make lots of money. Keep it simple with an idle clicker. Show your players something they want to achieve at the start and make them work for it. The choice is yours!

I can’t feel my wrist anymore, 10/10

this is the most pleasantly vile itch.io page I have ever seen. May god help us all

I love the pixel/retro style this has going its really cute

each of the bullet hell particles are so nice to look at and I really dig the character designs

Huh, thanks for sharing. Didn’t know that existed.

We did beat them to the idea bychecks date… 8 years though!

I can confirm that yes this game is compliant with the restrictions. (I didn't measure the exact pixel count, but it looks okay by eye)

Really excited to see where this goes

Anyone else getting a console error when trying to use this?

Wow, this is amazing.this is the best 3d effect I've seen with these restrictions

Really charming art on this one, it blows my mind how well people are able to work within the restrictions.

Great work!

Really charming art on this one, it blows my mind how well people are able to work within the restrictions.

Great work!

considering what you're trying to do here and the limitations I think you actually did really good - that being said I started getting a headache playing this lol. It's just the ditherings fault.

Great work!

I really love this one. The mix of (real?) 3d rendering and blam blam shooting mechanics is really charming.

I really love this one. The mix of (real?) 3d rendering and blam blam shooting mechanics is really charming.

Definately the most detailed art and animations I've seen so far. 

Really interesting game, Great work!

Definately the most detailed art and animations I've seen so far. 

Really interesting game, Great work!

Great sprite work on this one. I also appreciate how in-depth the gameplay is, you typically don't see that sort of thing on jams like this.

Great work!

This game made me feel like I was in the matrix, lots of bullet time fun to be had here.

The puzzles were neat and it was a cool take on the "Super hot" sort of mechanics.

Great work!

This game made me feel like I was in the matrix, lots of bullet time fun to be had here.

The puzzles were neat and it was a cool take on the "Super hot" sort of mechanics.

Great work!

This was a really clever idea for a game! Music and presentation was charming, you nailed the art! 

Great work!

This was a really clever idea for a game! Music and presentation was charming, you nailed the art! 

Great work!

controls were a bit touchy, but overall, this was a really charming little bullet hell. I think you pulled off the "bullet" effects really well considering the limitations and I enjoyed the different bullet patterns.

Oh, one issue though - the web version I played the game window was extremely tiny!

Edit: second time I played the sizing issue was sorted. cheers!

I had a really hard time understanding what was going on in this one unfortunately. I think it's neat how the "Enemies" were extremely minimal but I wasn't able to make out how to not die or kill them lol.

Maybe include some more detailed instructions on your jam page?

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