Cute little demo with a simple and sweet story. I look forward to the finished game, but in it's current state it also has a few hard to ignore issues.
Positives:
Negatives:
Suggestions/Things I may have done differently:
[These are not necessarily criticisms of the game, just other ideas]
I love this game, it has such a cool premise and all of the dialogue options with the creature (which I have now so lovingly dubbed Echo) are really interesting and I feel like everyone can relate to at least one of the things he says in some way. Feeling like you have no place, trying to get something that seems just out of reach, not wanting to be judged but wanting to be seen, keeping so many things you don't need simply because you can (Less seriously, I think every gamer can relate to that last one, am I right?)
But seriously, I love how you never actually see the creature, after all a classic phrase in horror is that whatever you see in your head will always be 1000x more scary than what is actually there. That fear of the unknown really adds a lot.
This is an amazing experience that manages to be eerie with a weird sense of familiarity to it. Felt almost as if I was the one that didn't belong there, that was intruding. And the voice actor was great, really added a certain atmosphere to it. I'd definitely recommend you guys to quit reading the comments and actually play the game if you haven't already, dammit!
I think that would kinda ruin it. There relationship being so strong yet so purely platonic just has a feeling that wouldn't be the same with romantic involvement. I also think that it shows just how important it is for you to be vulnerable with your friends and also be there for them when they're vulnerable for you, even sacrificing a potential romantic relationship (Amy) for them.
Honestly, having the option for a romantic opportunity with May would change how much it meant for people. (For me, at least)
Generally, the importance of communication with significant others and support for each other when times are tough in relationships of a romantic nature is always talked about and highlighted, while platonic relationships take the backseat. This game, to me, shows the importance of friendships and being there for the people you care about, even outside of romance. That you shouldn't neglect your friendships because you have work to do or people to date. You need to learn to address your concerns with them and take time to look out for them, spend time with them, make sure they know just how valued they are in your and others' lives. I love to see this kind of theme take the forefront. You can be there for your loved ones, even if you're not dating each other.
As someone who isn't very romantically driven myself, it's refreshing to see a story where the main relationship remains as just a friendship instead of falling into the trope of "Oh, they care about each other so much. Thus, they must date."
As sweet as the idea of being able to have a romantic involvement with May may be, I also don't think over the course of the game that there is ever even one point where it seems like it would be a good idea for her to try. She's not in any state to jump into something like that, and trying to would only be damaging. There's a whole lot of healing, thinking and recovery that she'd need to do first. Having the option to kiss her at any point in the game as it is would feel forced and shoe-horned in.
I probably could have said this all in a much shorter, simpler way, but here's this instead.