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The game has been 100%,
best run:definitely the one that got me 3 achievements on hard mode in one,
fastest run: 8:28 hard mode Assassin
Thanks to double-strike 6 damage arrow for its help in this challenge
I HATE THE GUYS THAT DASH AND SLICE YOU ALIVE, THOSE THINGS ARE FRUSTRATING BEING BELIEF.
The only thing left to do is the "clear All Data" button.
Awesome game, 10/10, thanks for this beautiful experience. KEEP DEVELOPING.
Now rate this out of 10
Try cooldown-less 6 damage trap, it is seriously broken and still "easy" to get requiring about 5 update slots, four if you are lucky. Or how about literally any ranged weapon with cooldown-less ice.
I'm not saying that doublestrike shuriken is broken, but I would suggest trying other combos and see which one fits better your fighting style.
The first picture is my most tragic run, and the second picture is me finally beating the shogun a few days later (took like more than 10 runs in total)
In my tragic run, his last attack was smoke bomb and he was ready to attack. My plan was to swap and backout. However, my swap was one turn away from being available, so as I was putting backout in my attack loadout thing, the shogun attacked and I died since I had 1 hp left and didn't drink my health pot. I counted it as a win, but I was so mad. Then after 6 days, in my first run of the day, I beat the frigging shogun.
I have been playing this game for a few weeks and I would like to add my opinion in the comments:
Hi, I REALLY love this game and its concepts, I love all the funny little combos that you can make and all of its quarks that not many people know of, like how traps can deal damage to dashing enemies or how you yourself cannot get hurt by one.
With this said I want to criticize some things:
1. There is an option called "Quick Move", but it doesn't let me "Move Quickly", so either it doesn't work or I'm missing something here.
2. I'm trying to go for 100% and for such I need to do sub-15 Hard mode, and I don't even think that is possible.
3. This is quite funny but I managed to crash the game into a what seems to be a hardlock (Softlock but resetting won't help or isn't possible).
This happened because I managed to end my turn before my Back-dash and my enemy begun his dash before I had hit him, that means that we both hit each other at the same time and dashed trough each other, this in turn broke the calculations for Back-dashing or dashing so much that a terminal error that broke the game.
Quick note, I cannot seem to be able to do any action in this state (not even pressing "menu", the time has stopped and the frames are not loading anymore, the screen to this moment is the same as it is here), and I think that it could happen even on the full release, so I would spend some time trying to fix it.
4. There is also a "double-damage" technique that could be used: If you manage to lag the game enough then you can press space twice in the same frame and the code will execute the same attack sequence twice. Meaning that with a 4-damage double strike arrow, a mass-curse potion and this technique you can deal 4*2 (curse) + 4*2(other attack, yes curse still applies, at least I think) + 4 + 4 for a total of 24 damage to a single enemy or a four enemy kill with one single attack, that is also how I one shot "Kowa the Coward". Don't ask me how it works, but it works.
All in all this is a very fun game and it is something that I would like to complete, a truthfully spectacular game. Keep Developing.
Review: It's very fun, well-made, and polished despite its small scope. It appeals to a niche of both precision puzzle combat afficionados and slay-the-spire style roguelike with slow resource and ability accumulation.
It takes a suprising amount of micro and attention to detail, which is fun but new players may not expect, both more fun & engaging and less relaxing & simple than expected.
5/5 stars if you play the demo first to determine that it's the right game for you
No, I would argue that a weapon like a no-cooldown, ice, ranged weapon e.g. the arrow or the trap could be a better pick, but all in all they are still a broken weapons, also you forgot to add the "free-play" effect, but that only gives it a small boost in power for the "freeze" takes care of the rest of the enemy turns.