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A really unique concept considering how most people wouldn't even consider the GUI as the player character (or the meta player character?). There was a bit of a challenge spike where you had to really pay attention when it came to the coin count, but otherwise it was pretty straightforward. That ending was really something too, never thought I could feel for a text box. Glad you had a choice though!
I like the type of feeling it conveys. I was playing a GUI that was supposed to follow instructions and my sole purpose was to help the player. Yet at the end I had to make a personal choice that mattered. I wish there were more after that though. Pretty solid game considering the time span for the game jam. Good job!
Funny twist at the end :)
I wonder if this concept can be reused as a training game to make understandable UI. Not focusing on timing as with the coins and life, but just on design; basically a UI editor with some feedback. Of course it would be limited as all the player feedback would be scripted/computed and not actual human feedback, but may be enough for a beginner.
I was reluctant to start the first mission ;)
Wow man, I had alot of fun in this game. Would like to see it expanded into a full title.
I think you could of done a little more, having the "player" act more like players and do thing more things that a GUI would have to deal with at the same time. But I am just reaching to give some critical feedback at this stage.