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I just bought all of the unfolding machine documents on DriveThruRPG and it seems like there is a mistake on the PUM or D-PUM Disrupted Oracles. In PUM on page 7 where it describes the A vs B sides, it describes Side B under the Side A heading and vice versa for the B Side. But between the two documents the Sides themselves seem swapped. PUM page 12-13 has A side with the Someone, Object, Fight or Who/What/Where/How and Description table. But in D-PUM it's flipped, that is the B side. Both documents have the A as the Yes/No and B as the Quantifiers but the bottom 2/3rds of the pages are flipped between them.
So which document has the correct A and B sides?
I don't know if it makes a difference in terms of correctness, I just noticed two documents with half the oracles swapped. I also watched your video with examples and it was the D-PUM version of the oracles and in your examples you did a lot of examples with side A using Interaction and Discovery and Activity, I don't recall if there was an example using the B Side which is now the A side in 8.2 PUM.
Just a confusion on the fact that the tables were presented in a different layout is all. I'm new, still reading and trying to understand how to use the system.
Is it fair to say that where those tables are located aren't relevant and they can be used anytime you want, as in the 6 tables on Side A aren't connected to the Yes/No table above and you could use any of the 12 tables between side A and B anytime and wherever it makes sense?
Truly wonderful. It is inspiring that you pay such attention while learning for the first time! But yes, it is not majorly relevant which of the oracles you use, and they are not connected to the main oracles in any direct way. The reason I swapped them is to place more concrete and potentially more often used oracles in the front, where abstract oracles and ones more related to indirect matters in the app.
My focus is currently on the app at the moment, but one day eventually I'll come back to the documents and apply the various corrections mentioned so far as yours :)
Enjoy and I hope these games bring you joy and excitement!
Wanted to let you know the PUM Companion was included in The Soloist newsletter. https://open.substack.com/pub/soloist/p/new-solo-rpgs-from-parent-trap-to?r=5okv...
Hello, it has a few updates and corrections, but the essence remains the same. The post here shows the precise changes:https://jeansenvaars.itch.io/plot-unfolding-machine/devlog/757338/pum-v82-german...
I'm trying to find light rules GM emulator or GM-less or anything that help me with ttrpg, like I choose a light rules ttrpg over the heavy one cause it simple, it doesn't require to many type of dice, just a single type D6, and any D6 being use, sure there's D4 and D20 but they only use to randomize items and other things, a D6 also use to randomize things, but the point is that I will choose a light rules ttrpg, and add homebrew rules that inspired from things I read or see, or borrowing rules from the heavy rules ttrpg.
Whether or not the current revisions reflect the final layout of PUM I have to say I’m very impressed by the amount of hard work and creative thinking you’ve put into this emulator. However it ends it quite possibly could be my favourite.
7.2 looks very cool. It sharessome common ground with ‘Radiance’, a card deck system that I very much like right now and of course ‘Mythic’, whilst also being entirely its own thing.
It also justifies my restless shifting from one system to another. It was worth it!
Thanks for letting me know. Yes, horusofoz told me he can't maintain his webapp anymore. Perchance has only this one now:Game Unfolding Machine ― Perchance Generator
This would be a great submission for the Tabletop Game Tool Jam:https://itch.io/jam/tabletop-game-tool-jam
It's suitable for any setting. The author himself on his YouTube channel usually plays SciFi. Give a look to his actual plays https://youtube.com/@saif1234
What I see is (1) the Download section with only v4-5, and (2) the Development log with a partial list of previous versions. The Devlog also has a "View all posts" entry that takes me to a page with ALL prior versions. All this is exactly the same whether I am logged into my account or not.
The one difference when I am logged into my account is that I have the grey bar at the top that says "you own this game". That bar has a download button that allows me to download without being asked for $$, and I can see only the 4-5 versions there, as you would expect.
When I look at other games I own via itch, I notice that some of them display a Devlog list and some of them don't, so I assume it's a configuration thing. The items in the Devlog are always available for sale as separate purchases, and never show up as files that can be downloaded because you already own them. (They are sometimes older versions but more often seem to be related content.)
I am not looking for a particular version. I was just going to look through the old versions to see if you had taken out anything that I actually wanted to use, or whether I could safely ignore them. It's not a big deal in the grand scheme of things. This is great stuff and I appreciate your efforts!
Thanks, yes. Not sure about how itch io manages the devlog, but for the simplicity of things, I hide the old versions not to confuse people. As of removals, no big things were removed but indeed lots of renaming and refinement. Most of the changes went in the direction of "evoking" ideas on the player, where older versions were more frontal, for example what now is "Room for hidden things or intentions", before it was "Perception test". I like the newer more because it opens to more different interpretations, where the old one forced the PCs to do something in a specific way.
The most different release of all, was version 3.x, which coincidentally, is the one implemented online, here:https://perchance.org/plot-unfolding-machine
Version 3 did everything quite differently, in a sense that it helped players "build sentences". But it forced you to roll many more times to complete those sentences. Works well if automated, but not so much on paper.
Hi JV! :)
I was wondering--I've been following PUM for a few weeks now and I'm really excited to see where you're going with this. Was just wondering, would it be possible to have the 4.2 version up for a while longer? I missed out on it and I was wondering if I could look at the differences between 4.2 and 4.3.
Thank you!
Hi, friend,I am very excited for your system, and I print it and laminate it so that I can use it with my solo games. But could you add a little change log to every new version, to know if the changes are worthy for me to print it and laminate again? I can do it, but reading comparing side by side both versions is not comfortable. Thank you.
Thank you, and sorry for the frequent releases. I continue refining it as I play, but all are good and as long as you are okay with them and see nothing wrong it is what matters. Regardless, you are right, and I will try to be more specific as in the past.
For now, V1 is the "classic" version, where skills were specific and the tables were open to be used as you like. V2 is a focused version where prompts are more vague and up to you to read, and V3 is like a "sentence builder" you roll phrases that give you everything you need to setup a scene.
Don’t worry. I like the fact that you keep refining it. I read the third version and found it better than the second one, but maybe I would keep the second one for more options to roll on tables but using the third one as base. I also printed the first one, for reference and will be using it for inspiration.What I meant is that, for instance, if I print and use the version 3.0 and then I see that you have already published the v.3.2, I wonder what the changes can be compared to v.3.0. Will it compensate me to print it again, will it be just cosmetic changes, one phrase, or a new table that maybe would make the game much better?Without a log, I can only just forget about successive improvements or otherwise it will never end, or check carefully side-by-side the previous version and the new updated one.If you just include a small developer’s log explaining “I changed two phrases, this and this”, or “New table X added”, or “Mechanics revamped”, then it would be easier to correct my own print with a pencil for small changes or decide if it’s worthy to reprint the new version, or just pass until a new major update.I like a lot what you are doing. And I intend to deepen in the use of Foundry and Obsidian to play ttrpgs, following your advice in your blog.It would be nice if you could show more how to setup Obsidian for that.
Oooo print version is very welcome :) As well as the detailed advice. I haven't had a chance to play yet but looking extra forward to busting this out as it looks like a unique way to guide the story along. I especially like the focus on the 'game' aspects in it's design. Also thank you for your blog too, it's very inspiring!
Hi, I red it and it looks great, now I have to try it in play.
May I suggest you to change 3 lines in the document?
1st page: 1.Propose a scene, then rollScene Designer Expectation Checker to verify it,...
2nd page: In the scene 1 and 4 has to be written like in Scene 2 and 3:Scene Designer ->... andScene Challenge Designer ->...
Thank you
Good job.