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Overall, really really amazing and polished.
really the only complaint (not really a complaint more like observation) is that the particles appear to cause some lag in the web version. I also had this issue with my game, and have learned that apparently GPU particles don't like browsers, I have yet to test if CPU particles have the same problem, but just wanted to let you know for the future :)
Hey! This is great! It's hard to provide critical feedback on something like this. Let's start with what I love.
Excellent use of metal music, this is best excellence in sound design I've played so far. The polish/juice factor on this game is amazing. The weapons feel really punchy and everything feels snappy and tight. You must like games such as Celeste or TowerFall? The tutorial is really good too. The upgrade path is sticky enough that I had to force myself not to go for one more round, so I could move onto other stuff.
As for critical feedback, once I realized that the zones could be destroyed, the game started clicking more. I sort of wished that they could be dismissed a bit easier. I think maybe you anticipated players might use these intentionally to their benefit sometimes, but only semi-intentionally did that once in my playthrough, and spent most of my time dismissing them. Perhaps if they could be dismissed with 3-4 bullets on average instead of 5, I would much prefer that.
You should be extremely proud!
I expected this game to be amazing, but I was still surprised with the quality and amount of content. I will admit I did have to press all the keys on my keyboard to figure out I had to press J to shoot. The screen transitions, animations, and overall juice are very pleasant. May I ask how you do most of those things in Godot? In particular are you using a tweening library, or you try to use the AnimationPlayer as much as possible? Amazing work as always.
thanks for the kind words and I’m sorry that it took some effort to figure out the firing button. I have to update the website and include some instructions. I used a combination of animation player and tweens, depending on the case. If you let me know which one interested you the most, I’ll be happy to explain.