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Just had what might be the lowest damage run of all time. Got a bunch of civilians, a soldier, and a bunch of pacifists on the board, which combined made the odds of me actually taking damage really low. Combine this with some Internal Affairs Officers and Extra Life pieces, it was possible to increase my maximum hitpoints to around sixty or so, and because every boss took so long it was possible to get this relatively rare piece really often.
I could delay things further by getting the one-up piece, as well as by using a doctor + medkits to heal myself fully when my hitpoints got low. Since every hitpoint lasted like ten rounds, the odds of pulling off one of these maneuvers went up drastically, since I had many shots at getting either piece.
In the end, I could basically whittle down every single boss one after another, despite not really upping my damage at all, my highest damage piece was an engineer who dealt 36 damage. That's how I managed to take this game that's supposed to take a maximum of 108 rounds and dragged it out to over a thousand.
If it wasn't obvious, this is a cry for help, and a clear sign that I have spent way too much time on this game. It has been fun, but I should never play this game again for my own good, and I'm leaving this comment here as a reminder of that.
I rate this game a solid 7.5/10
Just had what might be the highest damage run of all time. Got a garbage collector turn 1 to clear out the civilians, then w/in a couple more turns got a cloning chamber & aegis - aegis kept the cloning chamber around to keep cloning more aegis.... when I had enough aegises I used an IA to remove the cloning chamber. Then got a secret chest that never went away thanks to the aegises, and a time bomb to keep damage low so I can farm a lot. Also got Berserker + Hypercharger + Green Hands to trigger w/ low health (only once, but that was enough). Eventually the time bomb did end up getting into an unprotected corner & blew itself up & ended my farming, but by then I had big numbers.... too big to fit on screen ;-)
How is it even possible to make a game like this lag consistently? Everything is done in discrete intervals. I can understand lag spikes when processing all the units, but why do effects like tax accountant or mermaid or whatever cause the game itself to lag?
Edit: I figured it out, it's the draw calls! The lag happens whenever the figures get multiple different symbols, like multiple plusses or shields etc
I found a cool interaction I think it was with Mimic and Vampire where the Vamp will Drain the mimic's Power but the Mimic will still do its damage since it copies the highest monster's power. I got like 5 or 6 vamps doing over 5k each plus the Thing that gives everything 2x damage but hurts you. Yeah very cool
Also managed to snag a win with game developers and a few cloning chambers that duplicated them several times over. Ironically my developers were dealing quite a lot of damage by themselves comparable to my water pieces (despite the latter all receiving an effective 4x damage multiplier due to being buffed by all 4 game devs at once) simply due to the absurd amount of assorted buffing items I had heaped onto them.
(Also Trevor was completely accidental and actually hurt the build by transforming water into whisky that didn't benefit from focus shrine; I simply didn't get the chance to remove him in the end)
First - thank you for the steam key! Really enjoying this game! I have played three different runs so far and I've enjoyed each one, though I'm terriiiible at the game I can see the potential for me getting MUCH better and doing very well over time. I love the graphic style, the writing is very amusing, and I'm very into the troop dynamics. I feel like it's fairly easy to get into with some great potential for silly, goofy team synergy.
I think if I had any changes to the current build it would be the ability to further investigate a monster that is mentioned on the new troop selecting phase (i.e. if it mentions zombie, zombie would be text that links to it's normal popup. only one layer deep would be more than fine). While memorizing troops and what they do might be nice, I feel that would add a layer of accessibility. The ability to see my hearts when on the troop picking page would be great too, but that might not be necessary after investing a lot of time! I'm just forgetful! Also the ability to save in the middle of a run would be great, maybe you can and I just couldn't tell o_o
Had a fun run being incredibly picky about what I added. Used IAs to remove my starting civilians, got an apprentice thief and a leader flag. Ended up with two journeyman thieves and three leader flags, hardly anything else so the thieves always got the multipliers. Thieves won the game on their own, especially if the three multipliers landed on the same one.
My best run so far. Archer + hypercharger is such a great combo, but so hard to set up! Could have been even bigger if I positioned archer further.
Fun fact: This was my biggest damage ever then I remembered I didn't use mayday so I did. My computer actually crashed after it started showing end screen after clicking victory.
Fun fact 2: thanks to that crash, I was able to try it again and again. Unfortunately, this was actually the best run. Its all in arack positioning. I wish I knew where the game keeps its save files so I could share it with others.