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Hibernated 1 (Director's Cut)

Hibernated 1 (Director's Cut)

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That was a quite dramatic story and for myself, a dive into my childhood (ZX 81 anyone?). I love reading and I love figuring out what meaning lies behind the words. Keeping maps and directions in my head. Where do I placed the teleport again???
Found out about your games after your talk to Dom Schott and even followed your recommendations (Marco Innocenti and Blerkotron). You all got me back to good ol' text adventures, thank you!

Retro or not, I played the game in a browser... smile and wave!

Awesome! Thank you so much for sharing your experience! Much appreciated! :) 

This is the first text adventure I've ever played seriously or completed. Playing this with my wife on the Mega65 was a delight, debating what to do, trying the silliest things, the palpable wonder of uncovering the story. Thank you so much for all your work on this.

Wow, that's amazing! I am glad you guys liked it :) 

May I ask how you play it? I have problems with both the R12 and R13 of the Mega65 versions. One can't save, the other freezes and crashes when typing in commands :(

You saw this? https://8bitgames.itch.io/hibernated1/devlog/416076/bugfix-for-mega65

So if you downloaded R13 on the original R13 release date, it still had an issue. You should be fine when downloading it again now. 

I do have a MEGA65 myself and the game runs fine on it. Make sure that you run the latest MEGA65 core and Kernal. 

I have a brand new Mega65 from the latest batch with ROM V920395 and downloaded the latest R13 archive two times. But there seems to be something wrong with the .d81 image.

My Mega65 seems to mount the image, but when I try to copy it to an actual 3.5" disk, the Floppy/d81 Imager V1.7 from Intro disk #3 can't read the image (in contrary to all other images on the sd card).

When I start the game I can hit Return and get an answer, but when I enter any word it just freezes.

I've updated the disk to use the modern Ozmoo interpreter instead, as I am doing with Ghosts. Feel free to download the archive once again and test if it works now on your MEGA65.

I am guessing something must have changed in the MEGA65. The old image was created by Deft, one of the MEGA65 admins. There is no chance it did not work and it definitely worked on our machines when we tested it.

PS: There is a slight chance that the error you are encountering, especially when trying to copy to a real floppy is related to your SD card being fragmented. That has nothing to do with the disk image itself but with the way you put files on the SD card. Regarding making a copy of it onto a real floppy, please refer to the MEGA65 Discord, as that has nothing to do with the disk image per se :) 

Hi Stefan, I started playing Hibernated on DOSBOX, but apparently there's a bug in the game. I've 147 points so far, but there's no vibro knife in the sick bay area. I was wondering how to cut the hand from the corpse but didn't find the right item. When I was getting frustrated, I watched some walkthrough videos. In those videos the sickbay area contains a knife, but in my version of the game, it's simply missing. Is that a bug?

Hi, no, it's not missing. The Director's Cut is a complete rewrite of the original game and some riddles are different in it. Remember that SEARCH and EXAMINE trigger different actions in the game. You may want to go back to the Sick Bay and SEARCH a few things mentioned in the room descriptions ;)

Hey Stefan, I am playing this amazing game on my C64. I was surprised that "there is some Opeth in the air"...

Hahah yes, there is! Well spotted. Not many get the reference :) 

It is my favourite band, I've have seen them live one year ago in Rome.

Any news about Hibernated 2?

Nope, I am still working on it. I tend to say now it's done when it's done but you could try my brand new game The Ghosts of Blackwood Manor if you like to 8bitgames.itch.io/ghosts

I was here to take it indeed. I have also taken the physical edition ofThe Curse of Rabenstein.

Finished yesterday night. Great adventure.

About music, I see you are a fan of another band I love, The Ocean. Keep on!!!

Yes I am. Robin is a friend of mine btw 😄

That's great! I have most of their album in vinyl.

They should play in the ancient amphitheatre of Ostia, close to Rome, like Opeth did last year.
They deserve a so magical venue.

How did you display graphics on the C64 with PunyInform? Did you have some separate loader load the graphics and then the z3 file, or are the graphics actually a part of the z3 file?

And are you going to give the PunyInform treatment to the sequels and The Curse of Rabenstein?

Sorry for the late reply, I must have missed this somehow. Yes, there is an option when you bundle a Z-machine game with Ozmoo on the C64 to add a loading screen, so rendering of the graphics actually happens while the interpreter and the story file is being loaded. In other words it is not part of the Z-machine and is displayed before the Z-machine takes over.

Yes, the Hibernated sequels will be written in PunyInform. I don't think I'll give The Curse of Rabenstein an Inform treatment, but I recently laid out some ideas for a Rabenstein sequel that definitely will be made with Puny. And I have, very recently finished a new game "The Ghosts of Blackwood Manor" (going to be released soon) which is written in Infocom's advanced Z-machine format (Z5), also with Puny as a library.

bug on the mega65, when the image is copied to a dd disk and you try restoring the saved game the drive just spins and never stops, until you save again.

Thanks for all of your efforts on this enjoyable text adventure!  Being able to play it on my C128 in 80 column mode is a real treat.

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