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This game was absolutely incredible! The art was so nice and appealing, and it was really well written. I was very intrigued by the story and characters, and… it addressed a lot of topics (Imay have gotten choked up once or twice…) which I and many others have struggled with. It may have been only a few hours long, but I couldn't stop playing once I started. I really hope to see more amazing things from you in the future :) Thank you for making this.
I absolutely fell in love with this game and felt all of the inspirations. I felt so vulnerable yet open to the situation I was in. I felt this character's soul and although the game was short, I loved every minute of it. I was instantly placed and enjoyed it without question. Words of self esteem and art really got to me. I felt ready to move forward.
It's instantly in my top favorites, up there with the skeletons and the non-copyright red and white balls ;3
Hey there, love the game but I've noticed a bug. After you place the 3 keys and try to open the door, the game prompts you with a yes/no. if you say no, you are able to walk up "over" the door and wall off the top of the screen, but once there you can't get back down, your sprite is just gone and the game is basically frozen. I got stuck there so I'm going to restart and try and get a few of the trophies I missed anyway, now that I know that's a thing. Other than that I love the art style and atmosphere. Threw on a few of the more unsettling tracks from the Oneshot soundtrack and it goes along great! I could definitely see this being fleshed out a little more and released as a full paid game.
I will be recommending this game. You are an artist.
Just few nitpicks:
It's always at my fingertips...
but I can never hold onto it.
Happiness... Peace...
Why. Can't. I. HAVE THEM?!
That one piece of dialogue should have perhaps been broken down between two separate NPC characters.
Besides, is it not intuitive something should actually happen to the NPC, whose existential status has changed? For example, if they wanted something and they got it - therefore... y'know, they are psychosomatic to an utmost degree, perhaps to the point of shapeshifting - as proven later - or even beyond. Perhaps even to the point of death.
But I speculate you did not want to burden the protagonist with the notion of having made an impact, before time.
Really great game!
Sometimes creepy (the mouth portals or the blood caves), often emotional but also great exploration gameplay (which I very much like). I don't remember where I got the link from just recently (on looking it up, it was Rock Paper Shotgun:https://www.rockpapershotgun.com/2019/10/19/priceless-play-19-october-2019/), but that was a hell of a good experience.
Thanks!
just wanted to post the music i listened to while playing, its such a perfect fit: https://www.youtube.com/watch?v=mlLGwW7eHTI
Even without sound this game keeps its atmosphere perfectly throughout the experience and what an experience it was. The hour it took to run through flew by and I'd do it over again if I could. Thanks a bunch for making this game, I can tell you worked real hard on it and I had a great time playing it.
This game hit me so hard. Emotionally and physically with me mashing z to skip dialogue for my speed runs when I did something wrong ;) This game was so well made and actually was so heartfelt. And when you get the "best" ending, it's so sweet! LikE yESS?!?!
I might have some minor feelings for The Seeker when he asked to touch my shoulder ( ͡° ͜ʖ ͡°). But for real, with how creepy it was in some parts then so sweet it made my heart burst- keep stirring that like oml. Keep up the good work!!