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NewsStand is a technically impressive, verycolorful game. The humor is great if you were a kid in 80-90es, but it has a few touches to make it more understandable to the modern audience.
Graphics are extremely colorful. Sprites are rich of details and colors, there is background animation, and the background itself is very detailed.
The title screen music is quite catchy. The levels mostly have sound effect only, but I think that's appropriate since some menaces can be detected by sound way easier.
The gameis difficult, sometimes downright annoying and counter-intuitive, but it feels to me that wasby design, as a lot of the games of that time period were exactly like that. This one has good controls though, so you can't blame anyone but yourself if you die :)
All in all, well done, guys!
Excellent thank you! ;-)
https://vitno.org
https://www.commodoreblog.uk
we talked about this game in our homebrew podcast New Game Old Flame. Go have a listen: https://www.newgameoldflame.com/episode/2023/30/sauna_beans/
It should work out of the box (not tested), because the loader doesn't check which side of the disk is inserted by looking at disk name or anything else, it just looks for the .prg file it needs and if it doesn't find it, it assumes we are on the other disk. So, if you have all the files in the same disk, it should works.
Very nice and funny designed, but hard game with many allusions to various life situations. Our German-language review can be found in our recorded livestream starting at 00:38:35. Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. 🙂
I've a NTSC version but in some parts we've a slowdown that I consider unacceptable. It's a common problem for the NTSC (read here for a discussion about it: https://www.lemon64.com/forum/viewtopic.php?t=70355)
Thanks to your video I realized that there are 2 bugs in the game: it's not possible to run over Frida in the corridor, as well as it's not possible to avoid the blade so easily in the final level by always crouching near the mega robot. These 2 bugs are fixed in version 1.0.2 that I've published just now. However, compliments for your ability!