Fun and really well made! I like the variety in bugs that can be used.
With regards to the scoring system could it be changed so that rather than being a combination of time taken and money left at the end, it also counted the sum cost of the units still alive? I ask because in my first run I got a score of around 1475, but in my second I only got 615 despite being much faster (and I had a lot of units still alive at the end)
Other than that this is a really well made reverse tower defence game, would love to see more levels added!
Thanks for the kind feedback. That is a valid idea, the idea why we didn't do it this way was that unit spamming was too strong of a tactic. But, now that you mention it, we actually wanted to delay the win until there were no mobs on screen anymore , so that scavengers could add money longer. We could also increase the score by how many mobs actually reach the goal... things to think about for a mini update after the jam