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Hello! I would like to contact you because it would be great to translate the game to Spanish LATAM. You know, I'm an English to LAS translator, and I'm looking for videogames like yours to translate in exchange for being able to add it to my portfolio and have more verifiable experience.
I've been playing your game for a while and I love it!
I have experience translating games, but many times agencies don't allow translators to appear in the credits, much less to name the games we have worked on.
What do you think?
Amazing pixel design! The only trouble I had was with one of the Axe puzzles on the east of the waterfall. Other than That I had a fun time learning about the characters and their background stories as individuals. I am also greatly excited to play the 2 other books in the series. I will review them as well :D
-Pizza
Me and my family play an adventure game around once a month using Parsec to connect us over the US--and we chose to play this game (and chapter 2)
We were super impressed with the story and writing, it was a treat for all. We hope to see more in the series.
What was cool for me to see was how not focusing on all the fluff stuff (like detailed cutscenes and animations) really doesn't matter. The story grips you and makes you want to keep exploring and playing. The game still tells an effective story.
Anyway--all that to say. Don't sell yourself short. The art and story (and always lovely to hear some of Brandon Blume of course) are real compelling stuff. Can't wait to see the rest of the series.
Oh totally. That was kind of my goal at the start, to heavily lean on those tropes and try to twist them a bit. Re-reading the first book since making this I realised it landed a bit too close, most obviously the whole women do the magic stuff... But it's always been a pretty self-indulgent game to make anyway so don't think it matters too much :P