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This is not 2!
But it IS an update to finally add data carry-over, so you'll be able to bring some important info about your CS1 game to GT, via a "DataCrystal." Here's how it works:
PLEASE NOTE: THIS IS NOT A TRUE SAVE TRANSFER. Your normal saves do NOT transfer between CS1 and GT. This is a separate system that exists to carry over a handful of relevant stats to unlock certain extra scenes.
1. Play through CS1 in whatever way you'd like to be canon.
2. Finish the game. Only endings where Mezz leaves the island count.
3. Check the "www" directory of the game. You'll see a file called "DataCrystal.js". Note that this gets over-written every time you finish the game, so if you'd like to protect a particular version, rename or move it (Just be sure to re-rename it "DataCrystal.js" before the next step).
4. Once you have your shiny copy of CS2, move "DataCrystal.js" to the www\js\plugins. If it asks you to confirm over-writing an existing file, you know you've got the location right.
5. Play GT, and suffer the consequences of your actions.
Note that GT is entirely playable without doing any of this, and in fact without playing CS1. You'll just get the "default" setting and miss out on a few scenes (one for now.)
0.3.3 also includes two minor fixes: the startup logo no longer lags, and is skippable! And Diezel's name doesn't stay on-screen during his fight.
Enjoy. The time is almost nigh.
Edit: Oh and don't let the decreased size scare you. I just cleaned up a bunch of standard game engine assets I wasn't using.
Changelog:
Bug Fixes:
-Intro logo no longer lags.
-Diezel's name doesn't stay on screen during his fight.
Features:
-DataCrystal functionality added for save carry-over.
Status | Released |
Author | bitshiftgames |
Genre | Role Playing |
Tags | 2D,Adult,Furry,Gay,hypnosis,NSFW |
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Double-check the instructions and try again. No "are you sure you want to overwrite" warning probably means you're putting it in the wrong location, as GT comes with a copy of it with default values. It goes in www\js\plugins in the game folder.To clarify, the folder path the file gets WRITTEN to and the place you need to MOVE it to are different. It shows up in the www folder of 1, but you need to move it to www\js\plugins in GT.
Not sure why I didn't respond to this, sorry. You've probably resolved things one way or another, but just to clarify again for anyone reading: No actual save files are transferred, DataCrystal is its own thing, a way of carrying over a few bits of data from the previous game. It sounds like you already understand that, just re-iterating for others. Hopefully you've figured it out by now, but if not, feel free to ask again and I'll try to get back faster than 9 months (Not sure what happened there, notification must have glitched.)
Is there anyway to guarantee the Data Crystal Files shows up? I loaded a save at the stairs right before the Diezel fight, beat him, and then hunted around the game files and couldn't find the Data Crystal file... Is there something I'm missing?
BTW, love the game! Just bought CS2 because I've been super excited, and figuring out a way to carry over my stuff and see this extra scene would be great. Wish i was a bit better at figuring this stuff out myself, but whatever-
There should only be one entry in the file for each variable. Did you finish out CS1 more than once? It might be appending to the file instead of overwriting it, but I don't that that should be happening. Will double-check.
Edit: just double-checked and it is indeed just overwriting the file as intended. There shouldn't be any duplicated values.
As long as there aren't two with literally the same name you're good. Five and Six are theoretically subsets of Four: every time a five or a six happens, a four happens. BUT I may not have actually used that variable in CS1 and just stuck to five and six. Regardless, none of those are what determine the extra scene, they're just being tracked for fun for now.
I'll say this: the ideal way is to simply play the way you want the "official" story to go. But if you want to spoil yourself, open up the DataCrystal file; it's just text. Only one of those stats will matter for now, and you can probably guess which, but all of them MAY matter in the future. Also you can just tweak the values yourself if you don't feel like actually replaying 1, or want to try out different combinations. For now it's just one extra scene though, and one condition that determines it.
Will how the player handles getting to the boss be a factor? If so I remember reading in the comments you saying that beating the guard is possible, but I've never gotten close. If I’ve not misremembered would you kindly tell how so an uncorrupted run can be had? Despite the skins they seem to be elite boars going by their damage and durability, and those are tough enough in just the standard encounters.
If by “fairly difficult” you mean “literally impossible unless somehow all of your random target attacks hit single targets every time, and they still miss more often than usual”. I have tried to ‘wait it out’, but once the debuff is applied their damage in between trigger phrases is more than healing can keep up with. Also even if that is the intended strategy I feel like it goes against the spirit of rejecting the offer in the first place.
Chapter 2 isn't out yet publicly! Coming soon though. This is just being released first so people have a chance to replay 1 if they want and get a save set up and ready for the release of 2. 1 and 2 will be two distinct, separate games with their own folders, so to transfer some info between them, once you've got both, you'll need to play 1 to the end, take the DataCrystal.js file that shows up in its www directory, and copy it to the www\js\plugins directory for 2. Also keep in mind that you don't have to if you don't want to. 2 will be playable without it, and you'll only be missing out on one scene.