Movatterモバイル変換


[0]ホーム

URL:


Operation: Ops

Operation: Ops

Return to game

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments1 to31 of 51 ·Next page ·Last page

Dear Poor Richard,

 

I hope this message finds you well! I wanted to follow up on my previous email regarding SnackR and the opportunity to showcase your creative projects on our growing platform.

SnackR is rapidly evolving into a go-to destination for games, comics, and animations, designed specifically for creators like you to connect with a mobile-first audience. Our platform empowers creators with features like visibility tools, engagement analytics, and monetization options to truly amplify their reach.

If my earlier email didn’t reach you or if you’d like more details, I’d love to schedule a quick chat to walk you through how SnackR can benefit you.

Here’s a quick recap and some helpful links:

Please let me know if there’s a good time for us to connect. Your work has the potential to thrive on SnackR, and we’re excited about the possibilities of collaborating with you!

Looking forward to hearing from you soon.

Best regards,Ren Banzan Studios

Dear Poor Richard,

I hope you’re doing well! My name is Ren, and I’m reaching out from Banzan Studios, the team behind SnackR—an exciting new platform that combines the best of TikTok, YouTube, and Patreon, specifically designed for creators like you.

We’ve been following your work, and we’re particularly impressed by your project, "Mind the spikes" The creativity behind it caught our attention, and we believe it would resonate well with our growing audience on SnackR.

SnackR is an all-in-one platform where creators can share games, animations, and comics, and engage with a dedicated mobile-first audience. This is built by a team of folks who have been creators themselves and have faced the same problems that young creators like you do. Each feature and functionality is built while keeping the ‘Creator’ in mind. We're focused on giving creators control over their content and its reach, and we'd love for you to be part of this journey.

While "Mind the spikes" truly stood out to us, you’re not limited to submitting just that—we’d be thrilled to explore any other game or project you think might be a great fit for SnackR as well.

If you're interested in learning more about how SnackR could benefit you and help you reach new audiences, I’d love to discuss this further. Please let me know if you’re available for a quick chat. Feel free to check us out in the meantime: Website:https://banzan.co/Instagram:https://www.instagram.com/banzanstudios/LinkedIn:https://www.linkedin.com/company/banzanstudios/

I’ll also share a short video showcasing what SnackR is all about—this will give you a better sense of how we’re creating a platform tailored for creators like you: ~https://www.instagram.com/p/DCVjW1LIM07/

Here's the actual app on Google Play. Let me know what you think! ~https://play.google.com/store/apps/details?id=app.web.banzan_snackr.twa&hl=en

Looking forward to hearing from you! :)

Best regards, Ren Banzan Studios

This is pretty nifty. I have never seen a mechanic using the mouse for raising and lowering a gun before. It’s novel. I want to put a lot ore time into this.

Try speedrunning the game: My current PB's for each of the levels are:

Level 1: 40.93 seconds

Level 2: 38.95 seconds

Level 3: 53.64 seconds

Level 4: 56.95 seconds

Level 5: 1:29.58 min/seconds

Level 6: 1:27.58 min/seconds

i am waiting to bugs be fixed

hi im using my new account please fix the bugs

Can this be ported to mobile?

also what are these extra maps that is not used?like office, port, mansion, and more?

please fix the bug at off shore pumps cuz i want to complete it. The bug is when you talk to xi the screen freezes this happens when you don't finish the level in one day. Don't fail me i cannot wait to complete it. Also i saw the walkthrough video of rex709 i saw the ending. i wanna know who is the head of the design please make more missons and please respond

I like the game but i like the graphics more make more of this pls =^w^=

Deleted post267 days ago
Deleted223 days ago

Holy crap this is back from the dead? That's awesome. I remember seeing this years ago on some other indie dev forum.

Deleted post304 days ago
Deleted223 days ago

I really loved the game! Hope there are plans for more lol

Control is really annoying and complicated. Tutorial sucks. They can make everything easy but they don't. The tutorial is too hard and zero effort into this.

In training after respawn level music not playing again. While duying, we can blink any times by pressing LMB (in mission isn't worked).
'Next Mission' button not worked, if no access for write to 'Save/Player.xml' file.
Better select another way to save data, in user home directory.

Read the tutor first before playing

Deleted post277 days ago
Deleted248 days ago

Linux version doesn't seem to launch.

This game is fun and free. Truly Amazing work. Stuff like this proves you don't need amazing graphics to have a good high action and high adrenaline adventure. 

Deleted account2 years ago
Deleted post

I found the exact same thing. poor-richard needs to do something about this

Deleted post277 days ago
Deleted248 days ago

When mac version?

its not working (because its not letting me play training)

Wich is the game engine, it looks cool!

Been i while since I played,Very hard, but very well done!

Justince2 years ago(5 edits)(+2)

Finally finished it. I love it even though I had a hard time completing Mission 4 & 6 as a stealth playthrough. Here's my full gameplay video :)

Justince2 years ago(4 edits)(+2)

Btw i think i encountered a bug where the sentry turret will shoot you as well aside from enemies. it's in my video in Mission 5

Also, a feedback: it will be great if there is a silenced version of the SMG as a "New Game+" mode. I understand that the SMG cannot be silenced for weapon balancing reason but it would be fun to play it again with an overpowered weapon that won't alert anyone

didn't you read on the computer says about sentry gun? "Any human targets"?

Hey I'm sorry but you don't have to be rude about it. Anyways Yeap I just noticed. Thanks for pointing it out

ok i am srry to  im just come to inform, btw  how did you finish it?  i cant finish it cuz  At the off shore whatever, when i talk to xi the screen stops and  that only happens when i play that on the next day.

Yeap I did. You can see my playthrough

gud geam uwu owo :)))) ヾ(•ω•`)o

hello.In the linux version the executable does not start, I don't know if it is a problem with the file or some incompatibility...

Hey, this game seems cool. Any chance you'd consider making a Linux build? I've tried wine but when I pick up a weapon its texture fills up the display.
Edit example:


Edit: I've managed to run it through Wine using "Quality: Fantastic", absolutely love this game, but there are still two problems: (1) when I leave the screen's focus I lose all keyboard input, which doesn't allow me to record gameplay; (2) on the third mission with talkable NPCs, when I try to talk with the NPC the screen freezes and only mouse inputs work, making it impossible to achieve some of the story endings.

Thanks for the feedback! I'll upload a Linux build, but don't have anything to test it on, so I can't guarantee it won't be even buggier. If the Linux build turns out to be worse, you can "hack" Resources/Save/Player.xml, and set all the <globalBools> to true. That should get you to the good ending if the bugs are preventing you

Hello, sorry for taking so long and thank you for the Linux build!

The only problem I've encountered so far was that the tutorial level doesn't load, it just displays a black screen, but I could navigate back to the menu just fine.

I've managed to talk with the NPC from the third mission with talkable NPCs just fine. I'll do the next missions and I'll keep you posted if anything goes south.

Thanks again for making the Linux build!

I'm a fan of your games poor Richard!

=^w^=

I can't beat mission 8. With endless troops swarming me from the start of the mission I can only survive a few seconds. Maybe I'm doing it wrong I dono.

I beat it! What a rush whew. I noticed a keycode for a door and a computer that wanted a code so now I'm wondering if I missed out on some things?

Glad you got through! You didn't miss anything, that keycode door and computer are just cosmetic, so I might remove them in order not to confuse/distract players. The plot is linear by the time you've reached this late stage of the game, so don't worry about missing anything else

Deleted post277 days ago
Deleted223 days ago

I love this! though one thing, on the third level, I get the keycard but it still explodes, but sometimes it does not though I did the same thing each time.

Thanks!

The keycard opens the warehouse exterior door safely even if explosives aren't disarmed. It's the INTERIOR storage room door that blows the bombs.

All 3 bombs need to be disarmed before you open that interior metal door, or else: BOOM

yeye i try to disarm one of the bombs, and it blows up, idk why

How did you go disarming the bombs in the training level? You can only disarm them safely when the light flashes green. If you press space while the light flashes red, it'll blow, so you need to watch/listen for the correct timing

OOOOOOOOOOH thank you so much thats what i forgot!

Awesome fun game I love it. Love to see more. :)

Thanks so much for making these! I watched your play-throughs of the next 5 missions as well. It's really satisfying to see this game played so well. Can't wait to see you do the final 3 missions!

It's inspired me to finally finish off this game. Thanks again!

Thanks for making this game it's super fun! I'm happy you liked my videos and found inspiration.

Viewing most recent comments1 to31 of 51 ·Next page ·Last page
itch.io·View all by Poor Richard·Report·Embed

[8]ページ先頭

©2009-2025 Movatter.jp