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Mini Jam 126: Lost

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A jam submission

Lost in memoryView game page

Submitted byElionSylwin — 3 minutes, 10 seconds before the deadline
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Lost in memory's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#213.5003.500
Use of the Limitation#392.6432.643
Overall#392.7502.750
Concept#442.6432.643
Enjoyment#512.2142.214

Ranked from14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
ElionSylwin

Software used
Unity

Use of the limitation
Abilities use the time, you can replenish it by killing enemies and player needs to finish the game in the time limit.

Cookies eaten
about 20

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Comments

Cool little game, I wish there was less focus on making multiple areas and more focus making the combat controls smoother. Potential though!

Submitted
Find-MeBall

Well... it looks nice, but the lack of sound is very noticeable, also I don't understand why you have to use mouse to attack, why not just a key?

I agree that the lack of sound is noticeable and not good for the game.  The mouse is mostly due to personal preference of using mouse button for attack rather than a key, but adding the option of using a key for attack is something I will consider and take note of for the next project.

I like pushing the skeletons around. 

A pleasant surprise to see some Castlevania style action in this jam! 

Glad you  enjoyed it :)

nice art but when i go into the portal the game restarts and there is no other place to go :(

Submitted
Fast Max!
ElionSylwinDeveloper2 years ago(1 edit)

Just to clarify, are you playing the web version or the downloaded version?

Also when you enter the town portal and enter the dungeon, the portals forward are always on the far right, the left ones on which you appear lead back to the town. I will check it asap and if found, fix it immidiately  Found the problem, fixing it right now.

The game have beatiful aspect. I find funny that if you move with A/D there is an animation, if you use arrow there is not, I guess thats not working as intended haha

That is a good point and it certainly is not working as inteded. Personally I don't use arrows so I kinda forgot to test them. Luckily that should be a quick fix. Thanks for pointing it out :D

Deleted account2 years ago
Deleted post

Yes free assets were used for the graphics. While I made some changes to them to fit (For example the obelisk breaking animation was made from scratch using the obelisk sprite as base) and made some small sprites (the portal sprite and some other), my art skills are nowhere near the level necessary to make the whole graphics in this amount of time. Music and sound effects are sadly missing, I wanted to add  if I had some time left, but I ran out of time.

There certainly are many things to work on. I want to remake most of the systems as the code structure is awful and change many other things. But thank you for playing :)

I had an issue with the first obelisk, but fun game overall.

Thank you. It seems there is a problem with player and obelisk collision interaction, so the obelisk doesn't really know what to do. I will fix it asap.

Really lovely art! I got up to the first obelisk but couldn't find a way to destroy it. I'm not sure that my timer was going down either,  Good effort!

Submitted
Memory Dump

Thank you for playing. It seems the obelisk is for some reason not reacting to the player, trying to figure it out now. I tried the timer, but it worked fine for me. It just doesn't show up unless you click on the hourglass. If you did click on it and it still didn't go down, then I am not sure what could cause it, because I have yet to encounter it sadly, but I will look into it.

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