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Random Scuffed Games #47
Vorgeschlagen von: Beatdown_TV aka Weebdown
Ja geil, soweit so gut, das movementset ist da, noch ein bisschen wonky und meine Tiefenwahrnehmung leidet etwas, aber Grafik, Sound und allgemein der Umfang sind für den unschlagbaren preis von 0€ auf jeden Fall worth. Gönnt euch und farmt euch eure lieblings Charaktere ihren süßen Weebnuggetz
Ratings:
Dito: 4/5
Chat: 3.79/5
Gesamt: 3.9/5
I wrote a comment back then and I mentioned that I wanted a way to check my stats from the file select menu. Well I guess I got my wish today as 1.4 did finally give me one.
But aside from that, the controls are still the same. However, it really is a problem at the fundamental level so if you do want to fix it, you'd probably need an entire rework. I understand reworking an entire physics engine is hard as all hell, but I'd at least appreciate a sort of neutral attack. It would pretty much sort out some issues.
Now as for the new content, the double coin events do sound like it can really help. However, like the gacha schedule, I don't think anyone would plan their week for this. Also while I haven't checked out the Shroom Project collab, I did check out Super Sexy Mario Land. And all I can say is, I like the idea of a reverse collab of instead of anime in Mario, its Mario in anime. But for level design, currently they're kinda lukewarm.
All in all, I appreciate this game is still getting updates, but to be honest the game's framework itself is flawed. But once again, I don't think its horrendous or anything, just kinda meh in my opinion.
(also while this is just a question, why do you allow 26 files? I don't see anyone using 4 let alone 26)
I'd really appreciate if you put a shadow directly underneath the character model so the player can see where they're going to land. (You know, the dark circle with an opacity gradient around the edges that gets a little bit smaller in diameter when the player jumps. Look Mario 64 for reference).
You could even keep the current shadows and just exclude the character from being rendered in it, then put a shadow directly under them for a quick fix.
The only problem with those fangames is that they never control right, it always feels clunky and weird.
like Mario's run feels like roblox, I hated the grass texture, turning in circles looks unnatural, the water physics, the geometry, the camera needs to be pulled back a bit it's too close to Mario.
it’s crazy how the og one was made in the 90’s and this one was made with modern day technology and somehow the older one looks better.
I juat installed today to give it and try and the controls were awful. I couldn't play with my mouse and key broad, so then I tried with my ps4 controller and the game went crazy. Mario was moving on his own and I couldn't conrol him and also couldn't open up the menu. I basically couldn't even start the game, so it was unplayable for me
y'know what I've followed Hello's games since Mario Editor and I have seen all his 3D games and I also play hours of Isekai Mario for this. might as well list some of the problems I noticed in this game:
1. The gameplay is SM64 and Sunshine's levels and the lack of permanent power ups, combined with 3D Land and World's moveset. All 3D Mario games have a sort of alternate attack like 64's punch, Sunshine's F.L.U.D.D., Galaxy's Spin and even 3D Land and World's permanent powerups. They are made for the fact jumping on goombas in 3D is much harder than in 2D so the lack of an alternate attack in Isekai Mario feels really limiting as in some cases punching an enemy would be more preferable than jumping.
2. This might be nothing for someone but I personally really feel that the animations can be fixed to allow ending early as when the player lands on the ground moving, they end up doing the landing animation while moving which looks like they're sliding around before the animation ends and they return to the running animation. Personally I think this is a really jarring issue but I understand if others think its unimportant.
3. Physics. They are not that good. Mario feels sluggish moving and he slides around like butter on ice. jumps feel floaty and generally physics don't feel good. Also, boxes. they suck. Mario will slip off the side of the box while pushing and I recommend allowing Mario to "grab" the box and push, locking his movement to only pushing or even pulling which allows you to not get boxes stuck in corners unless you push the reset switch.
4. this actually applies to alot of fangames too. let me see the status of my file in the title screen. As a person who doesn't always use file A, its pretty annoying if you can't see a preview of your stats like stars and coins in the title screen especially since this game's title screen barely has anything going on. This actually is a pretty small problem but I would really appreciate it. Might as well mention I feel like the lighting in this game can be quite bright bc of bloom which once again is jarring but its nothing bad.
frankly, This game is actually pretty decent and can be good. 3D Mario fan games are genuinely a treat to see but if it wasn't for some glaring issues (1-3 at least) it would be at least a fun Mario game.
I'll say this much tho the character models feel lifeless so I only collect them and never use them.
i would like to see kill la kill,aot,and easter egg characters, cause this is a good game,i do have slight issues tho 1.the animations feel a bit stiff and the movement/platforming is iffy cause of that 2.some characters dont have voices which makes playing as them awkward and 3.i finished it too quickly,its a good game and id love to see more of it. with all that said,hope you have a great year and find some fellow fans of this underrated gem.