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LOVE this game, but the swinging bits and enemies lean towards my most OP weapon "spider in the house" which consists of a flamethrower, 2 miniguns, and 12 gladius blades. Can you make it so you can choose which weapons enemies and swining thingies can have? like, I've got a frickin' SELECTION of weapons, from a longsword to, like 6 bricks duct taped to a short handle called "bonk kush" that kills in two hits, I'm a dumbass at weapon design, but the enemies are kung-fu masters at wielding my monstrosities, like the flamethrower minigun all directions weapon "fart lighter".
TLDR: could you implement a system where you can choose enemy weapons, and if they have no options they go to default weapons? Or maybe an option to remove the spinny thingies?
This game isbeautiful.Absolutely fantastic. Really hoping for further updates soon. I have noticed a glitch occasionally when modifying weapons, the structure of the weapon can get jumbled on entry to modification. I believe it was only when using Multi-Connectors with the iron tubing.
I think it would be cool if you add like, a chattering teeth special weapon part. Like a constantly chomping pair of dentures that do like 6 or 7 each bite. Or even like loose wires that dangle and do electrical damage for like 3 to 4 points extra.
Really cool, I love any game that allows you to build. Whether that be weapons, art, music. I love how most of your games revolve around creativity, awesome work Flamebait. Of course as a prototype it needs more to fully work, especially some tweaking with the arena fighting, but it's a great idea and I'd love to see it further developed.
I'm using Ubuntu/Mint, so it might differ for you.
What I did is mark the game executable as an executable. In Mint that's right click -> in the menu check "mark as executable".
In case your Linux distro doesn't have that option, you can do it via the Terminal too: https://askubuntu.com/questions/229589/how-to-make-a-file-e-g-a-sh-script-executable-so-it-can-be-run-from-termina