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Has anyone got any more of an optimized solution? (Rot-13 decode)
frira rvtug naq avar ner gur yrsg guerr chmmyrf bs ab pp yriry, gra ryrira naq gjryir ner gur evtug guerr chmmyrf bs ab pp
fbegrq gur ahzoref nycunorgvpnyyl
rvtug - NEPNPAEPN
ryrira - APANPNNA
sbhe - EPAN
sbhegrra - PNPANPNNAEPEPNPA
svir - PPENN
avar - EPEPNPANANP
bar - EN
frira - EPANAN
fvk - EPEPAN
gra - NNEPNPA
guvegrra - EPAANNPA
guerr - AN
gjryir - EPEPAPAEPAPNA
gjb - EEN
Sbe gur 180° gheaf, EEP qbrf gur fnzr nf EPEP, (EEN = NNNNNN => EEP = PPPPPP = EPEP), fb gurer vf ng yrnfg bar ehar fnirq sbe rnpu.
fvk - EEPAN
avar - EEPNPAENPA
sbe avar, V jnf noyr gb ghea nebhaq, hfr na A gb ebhaq gur pbeare, zbir EN gvzrf, naq ebhaq gur ynfg pbeare jvgu nabgure A.
gjryir - EEPAPNNANPNN
V tbg vg qbja gb avargl-frira eharf.
(also encoded with Rot-13).
So great. If you develop this into a larger game, one suggestion would be to have 3 optional “challenge stars” you can earn for each level.
Star 1: use the lowest number of runes possible for that levelStar 2: “travel” the minimum distance possible for that levelStar 3: bonus challenge (e.g. “don’t use the N rune in this level”)
(Perhaps these are only unlocked after earning all the runes in the game, or greyed out until you have the necessary runes to get the optimal number for a given star)
These would require different solutions, adding replayability for each level.
The controls to mov around the world feel a little jank and I have no idea why, but I love this mechanic so much that I don’t think I actually care about any flaws this may have. If there’s any game jam game I want to see a full version of, it’s this.
Moving a big cat block is a little weird, but it’s a game jam game so, probably something about time constraints.
Reminded me of Taiji and The Witness, which are two of my favorite puzzle games!
I liked it. Seems like if you want to expand it though you'll have to add more complexity. I get a very "The Witness" vibe to this game, so maybe fitting with that theme you could add some puzzles that are affected by the environment in some way? You could also add some rune that splits the beam into two, maybe have some runes that have different effects based on which way the beam is traveling so that in the end you can feel like a wizard weaving different runes to control two beams with one set of instructions.
Also I liked that at the end you end up having to write an actual word, and think that would be a pretty cool idea for a puzzle. Like you're stuck trying to do this insanely complex series of tasks and every time you do one thing it breaks another, only to realize that the solution was right in front of you the entire time. Sort of like Gandalf's "Speak friend and enter" moment. Some players would probably derive the solution without ever realizing you spelt out an actual word, so it could be a cool moment regardless.