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luck is a save in the same way as odnd had saves vs wands or deathrays or what have you. the chance of avoiding damage from it is lower than if you had avoided getting into the situation in the first place. luck also reduces as you use it so you might run out
They're called saves for monsters to differentiate them from player luck and because it doesn't reduce
youre walking down a hallway. you tell the gm youre on the lookout for anything weird. they say theres a giant bear trap in the middle. they have you test your dex to leap over it.
versus
youre walking down the hallway. you hear a click and look down just in time to see a giant bear trap slamming shut. test your luck to see if you can avoid any damage
youre walking down a hallway. you tell the gm youre on the lookout for anything weird. they say theres a giant bear trap in the middle. they have you test your dex to leap over it.
versus
youre walking down the hallway. you hear a click and look down just in time to see a giant bear trap slamming shut. test your luck to see if you can avoid any damage
Wobblies and Wizards episode:
https://player.fm/series/wobblies-wizards/bastards-with-micha-anderson
Interview with Logar the Barbarian: https://anchor.fm/wobbliesandwizards/episodes/Bastards--With-Micha-Anderson-e1p1...
https://zeitghostgames.itch.io/province-of-taneran
i loved this game so much that i made a hexcrawl for it and you can get it here